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Region: UK version - PAL
Super Mario 3D Land
Past Mario games have let the blue-suspendered hero roam around fully rendered 3D landscapes. Now, for the first time, players can see true depth of their environment without the need for special glasses. Super Mario 3D land is a 3D evolution of classic Mario platforming featuring new level designs and challenges.
3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block
New and familiar abilities add unique game-play strategies to the adventure. Mario can perform a rolling somersault attack or run fast with a dash move. Or, as Tanooki Mario, he can use his tail to hover, perform floating jumps or attacks
The Circle Pad gives players complete control to confidently move Mario through fun and challenging environments
New enemies include Goombas with tails, tall stacks of Goombas and a Piranha Plant that spits ink to obscure a player's view
Super Mario 3D Land
3 months ago
Super Mario 3D Land is definitely one of the best games for Nintnedo 3DS. The game is huge, with stunning graphics and gameplay that is both challenging and rewarding.
The game combines features from your typical Mario platformer as well as the Mario Bros. series. This makes it a Mario game with a more unique feel than most and the balance is almost perfect.
If you're into Mario games, or even haven't played one before but would like to try, this is the game for you. You may find it a bit simplistic and easy at first, but trust me, it gets better and more difficult as the game continues. See if you can get all five shiny stars on your save file ;)
Joe Anderson (Editor) |
2 years ago
Nintendo is pulling out all the stops this year with a bunch of hotly anticipated games coming out on all its consoles, one of which being Super Mario 3D Land.
The adage of â€œif it ainâ€™t broke, donâ€™t fix itâ€ rings true with the Mario franchise, which very rarely changes much from the original idea all those years ago. Of course with each Mario games comes the new interpretation based of the consoles â€œMcGuffinâ€. The NES was simple but effective, SNES was just huge and colourful, N64 gave us a 3D platforming experience never rivalled, the GameCube gave us water effects (come on, it was good at that) and Wii gave us the galaxy. Now with the power of the 3DS we get to see them altogether in this perfect amalgamation of the series.
I will start with the graphics as it is the first thing that literally pops out at you. Seeing Nintendo work wonders on this little portable device is amazing, with numerous layers offering depth and an unrivalled level of 3D, from tricks on the eye to Bowser throwing fireballs right at you, all moving perfectly and giving you a small window into the Mushroom Kingdom, brought together with a very responsive thumb control allowing for perfect control of your favourite portly plumber and a sensible camera angle that never spoils the action. This is one of the few games where 3D on is a must.
Little has changed in this fantasy world with the ever evil Bowser yet again kidnapping Princess Peach and running off to the far corners of the kingdom, leaving it down to Mario and a few mushroom friends to give chase. For Mario aficionados this plays like a perfect blend of the original NES Super Mario, Super Mario 3 and the 3D elements of the more recent Wii titles; with levels that are mostly the simple left to right platform adventure, jumping ducking and butt stomping enemies to reach the end of level flag pole for you to jump as high as possible, either gaining a coin bonus or if you can figure out how, an extra life. To spice up the levels even more there are plenty of extras to look out for like hidden pathways, Toads offering their assistance by spotting them with stationary binoculars and also musical bounce pads that launch you into the clouds for more 3D platform trickery.
The classic side-on world navigation hub returns with around 8 levels per world to complete. In-between the usual mushroom houses and stages are the occasional challenge room levels. These offer a small but unique challenge with black ones setting a slightly higher difficulty that usually involves lots of moving platforms or you have the mini challenge rooms which take place inside a cube and require you to solve them in a few seconds.
Even though the levels are relatively straight forward you are offered plenty of power-ups to help along the way and even find some hidden extras. There is a decent assortment to utilise like the classic mushroom that can power-up Mario, allowing him to break blocks and take an extra hit; also returning is the fan favourite Tanooki Suit from Mario 3, allowing for spin attacks and a gentle drop from heights. Find those Boomerang Bros too much hassle? Then give them a piece of their own medicine as Boomerang Mario and hurl your blue boomerang from a safe distance. Finally, you can also get inside the Propeller Box, which hides Mario and allows you to reach all new highs with skilfully placed jumps. Though these are your standard suits are you skilled enough to locate special incarnations like a transforming metal Tanooki? All of the suits are picked up straight away and if you collect another they store straight into the bottom touchscreen, allowing you hold one extra item to tap and use at any point, which comes in handy later in the game, allowing you to store a vital suit to find all those deeply hidden secrets.
Itâ€™s not just perilous drops and spiked hazards populating these lands as we also have the return of plenty familiar goons as well as a few new ones; with classic Koopa Troopers and Goombas walking around waiting for a butt stomp but donâ€™t expect an easy ride as Goombas can also now wear Tanooki Suits and a few new baddies offer unique challenges like a quick moving killer purse that spews out coins when killed or huge underwater eels bursting from holes in the sea floor.
Of course there are also plenty of boss fights with the game paying homage to the original Mario games; from classic Bowser battles with the run across a bridge to hit a button scenario given a punishing platform twist, to flying ships hosting a couple of the Koopalings returning from Mario 3 requiring well placed jumps on the head to best them.
Playing from start to finish, Marioâ€™s quest to save Princess Peach will not take too long and even if you do struggle, (Bowsers final fight is a tough one) seeing the â€œToo Badâ€ often will make the game throw you a helping hand with a randomly appearing power block to smash and use its contents. However after a few sessions you realise itâ€™s not just about getting to the final screen as there are loads of hidden paths and thereâ€™s also the lure of showing your Mario skills and getting all those special golden coins which come into play a lot later in the game. Wonder whatâ€™s happened to Luigi? Well just wait until you defeat Bowser, the surprise is well worth the effort.
Nintendo have not only utilised the 3D capabilities of this handheld but also incorporated StreetPass. Keeping your 3Ds switched on whilst walking about will attract gifts from other Miiâ€™s as you walk past, these include the likes of power-ups that appear at the Mushroom houses dotted around the worlds and also challenge rooms to boost your golden coin collection.
Super Mario 3D Land is platform perfection with plenty of nods to previous Mario and other Nintendo classics plus a slew of new ideas which manage to keep this long running franchise fresh. Others come and go but Mario is clearly here to stay.
Hi to all although i have only played about two hours of this new mario 3ds game all i can say is it was well worth the wait, it's a great mix of mario64 and mario bros 3 gameplay combined with fantastic 3d depth and visuals as many people have said on other forums it is fairly easy to start with but as i understand once you have completed the first 8 worlds it gets a lot harder so longevity should not be an issue! i love marios tanooki suit and it works well in the game as you can glide and tail spin enemys with it and mario in general controls extremely well. The game has varying use of perspective within the levels such as (side scrolling/top down/into the screen etc which is great) wait till you see bowser at the end of world 1 he looks amazing in 3d :) i won't add anything more other than if you own a 3ds buy this game if you don't own a 3ds then this is the perfect start to your portable gaming heaven.
Joe Anderson (Editor) |
2 years ago
Read more at ShopToNews
Nintendoâ€™s most famous icon is back, again. Super Mario 3D Land is the latest Mario game from the developers at Nintendo. Revealed at E3, Super Mario 3D Land is a fresh Mario experience that bears many similarities to the Wii smash hit title Super Mario Galaxy while borrowing some aspects from classic titles. Utilising the 3DS capabilities this new Mario adventure packs high detail graphics, the classic Mario gameplay weâ€™ve come to expect over the years and of course 3D plane gameplay all in the palm of your hands.
Much like the other games in the series, Super Mario 3D Land features the usual cast from the world of Mario. You have the likes of Mario, Luigi, Princess and several others. However this is no ordinary Mario game. This title mixes some of elements from Mario games past and present and creates an experience that will go down as one of the best in the series. The game adopts the top-down view and works exactly how Galaxy on the Wii would. You start the level on a 3D plane and can move in a 360 degree direction. The game does throw variety in there in the form of changing planes. In every level youâ€™ll come across moments that bear resemblance to the Super Mario games of old in the form of putting you on a 2D camera angle. Things are shaken up throughout levels with hidden stars and power-up cleverly hidden behind cubes and walls you thought werenâ€™t reachable and provides a stern challenge in spotting them.
Levels in Super Mario 3D Land contain the uniqueness youâ€™d expect. It ranges from grassy fields to dingy dungeon settings. The beauty isnâ€™t the level design itself, but how the game has you explore these levels. Each level you play through has its fair share of puzzles and enemies. Puzzles have some variety and randomness to them and some require you to think on the spot with the aim of getting across the ledge or getting to a pipe to pop down. One scene in particular had me following steps that were being created in front of me whilst the steps behind were disappearing. Continually the steps were changing direction and course and I had to be weary of where to step next.
The controls will seem very familiar to those who have played any 3DS/DS title before. The usual A button on the 3DS is used to jump. Y is used to slam down on an enemy whilst in mid-air. A tap of the touch screen will launch any power-ups above your head before floating down in front of your path. A tap of the R button will see Mario do a barrel roll which can be used to defeat enemies efficiently. The B button will make use of any power-ups special ability if you have any active. Also a new is the use of the 3DSâ€™s gyroscope. Walking across tightropes will initiate a sequence where you have to tilt and weave the 3DS to keep your character alive.
Enemies on the other hand will seem very familiar. The same ensemble cast rears its head again. Piranha plants and goombas make their appearance to name a few. Of course it wouldnâ€™t be a Mario game without power-ups. Super Mario 3D Land makes use of the second 3DS screen in indicating which power-ups you have. These range from the beaver suit to the flame suit. A new element has been implemented with these power-ups. Gone is the timed use of each power but instead granting the player free use until they either get hit or fall off dying.
The 3D effect in the title is somewhat of a showboat by Nintendo. Paired with amazing 2D graphics, the game does an astonishing job of giving that 3D effect. With the slider ramped up to full the game gives off an amazing picture with no distortion or losing of colour or depth. Smart use of 3D sees enemies and traps appear in great detail.
Each of the four levels of Super Mario 3D Land we played showed off what we can expect when the game launches. The game may have been missing from the 3DS launch line-up but this is by far one of the best Mario games to come out of Nintendo. The dynamic 2D/3D hybrid levels adds a different layer to the games already stable image and adds another dimension in terms of gameplay. Every 3DS owner should play this game.
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Super Mario 3DS TrailerPast Marioâ„¢ games have let the blue-suspendered hero roam around fully rendered 3D landscapes. Now, for the first time, players can see true depth of their environment without the need for special glasses. Super Marioâ„¢ is a 3D evolution of classic Mario platforming featuring new level designs and challenges.
3D visuals make it easier for players to judge the depths and distances in their environments. Players can more accurately judge the jump to the next platform or how far Mario is from a question block.
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