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Region: UK version - PAL
Gravity Rush is an exciting new adventure that lets players get hands-on with their PlayStation Vita. Touch it, tap it or tilt it to interact with the gameplay and hold the forces of gravity in your own two hands.
A futuristic world is under attack from strange, unknown forces: powerful "gravity storms" have started to appear in the sky and nightmarish creatures are terrorising the population. Amidst the mayhem, a young girl named Kat wakes up, struggling to regain her lost memories. Only one thing seems certain - Kat has somehow gained a phenomenal new ability... the power to shift gravity.
Use the PS Vita system's dual analog sticks for pinpoint precision.
Freely explore a sprawling metropolis full of hidden secrets and dangers.
Take control of gravity with the PS Vita motion sensor function.
Use the touchscreen to flick through cutscenes like a real comic book.
Enjoy a distinctive art style with striking cel-shaded graphics.
Directed by Keiichiro Toyama, creator of Siren (PS2) and Silent Hill (PS3).
Fake Empire |
2 weeks ago
A slight Gem
Gravity Rush is slight and charming and feels like a throwback to a lost world of gaming.
Entire game is built around the Gravity Shifting mechanics something that may put off more nauseous gamers but I personally did not have a problem with. In fact it's the game I didn't stop playing when I first got my Vita.
The story is slight and a little predictable but with some sweet characters and cute storytelling it manages to rise above its formulaic trappings.
With time trials and challenges there's actually a lot of game to be enjoyed and it feels like a perfect fit on the Vita
The Playstation Vita hasn't been booming like some people might have hoped for, which is a shame as the portable console offers quite a lot, forgetting the fact that it is much easier to work with than the PSP, or that it can run Facebook, Skype and Youtube among other things plus run those programs so well, its more for the fact it has so much potental in it, its giro and front & back touch screen controls are silky smooth with little negative feedback and its got a lot of power to make some truly outstanding games so its got the tools but so far its been more for gimmicks than anything else, sure the moment when you used light to reveal a map in Uncharted Golden Abyss was so damn cool but thats the limit it seemed to reach for a while but then came Gravity Rush, a game which uses the vita's tools to make something rather unique.
You play as Kat, a young girl with the strange power to control gravity, the tale follows her adventures as she discovers the world around her, trying to find her place it the world and prevent a disaster which could destroy the world. Its a humble little tale with a strong lead in Kat and a charming colourful story but it wraps up way too soon, even to the point that it leaves some questions unanswered.
As said before Kat as the ability is control gravity and this is were the games best feature comes into play, using the Vita itself to point where you want to head, you can shift gravity, and kat, in that direction, its really cool and it makes you feel that the character isn't in control of this power but rather that you are in control, it can be quite tricky at first but after a while you'll be a master at it.
However as great as the design is for the gravity powers, the game does suffer ironically from a few design flaws, the worst offender is that the game has something of an identity crisis, its got the world of a sand box game yet it never does anything with it, instead its better moments is when its on a linear path and I don't think that was intentional, it sadly hurts the game and the sand box sections are just so dull that it could have been better if it was just a stage by stage platform adventure.
Combat is iffy in places too, in the air its fine, you use gravity and the attack button to launch yourself at the enemies core to defeat it, on the ground its a nightmare, just using the attack button to dish out combos is good enough but using anything else like a jump kick or sliding attack is almost useless due to the lack of a lock on and add the fact that the dodge is swipping the screen which is as you can imagine is not very convenient, after a while you'll give up and just attack from the air which gets old after a while.
The presentation is amazing, the graphics are pretty good and music is so damn catchy, you'll be humming most of the tracks with the game after some time, cutscenes are handled with a comic book effect, normally I'd groan at this but the style is really eye catching and colourful that I really like how it was done, you can also rotate the panel with the vita which is a nice added touch.
Overall I can't really say Gravity Rush is completely worth it, it does a lots of things really well but its design flaws chain it down somewhat, its sadly not the game to sell the vita but I do highly recommend it, as much as it does have its faults its honestly a marvel at just how much potental the Vita has and I'd recommend it just for the gravity effects alone. While its not enough alone to buy the Vita, if you do buy the vita, I'd say pick it up and enjoy what it has to offer, you won't be dissapointed.
Joe Anderson (Editor) |
1 year ago
Gravity Rush is a hard game to describe. How many other games do you know of where a cat follows you around, giving your character gravity defying powers? Itâ€™s not even like itâ€™s a special cat, since she canâ€™t even talk, instead only giving you the odd â€˜Meowâ€™ now and again.
Non-talking cats aside, Gravity Rush is the best game youâ€™ll play on the PS Vita to date, which is something youâ€™ll find out for yourself from the moment you lay eyes on it.
The storyline is blended together with comic book-style cut scenes, having you slide each section with your fingers in order to progress and find out your main task and sees you playing as a character known as Kat. When we join her we find that she has lost her memory and is now residing in the floating town of Hekseville. As with most games, she soon finds that trouble isnâ€™t too far away thanks to the appearance of a Gravity Storm which is tearing the town apart and separating people from their families. To add to this drama, creatures known as Nevi also appear, leaving Kat no choice but to team up with the gravity touting feline and save the day.
During the main action, youâ€™ll use a combination of gravity and devastating attacks to fight your way through some of the most bizarre missions youâ€™ve ever seen, although on the flip side, youâ€™ll also need to sort out your makeshift house by wandering around the town to acquire some furniture. Yes itâ€™s all a bit strange really, but itâ€™s a feature packed adventure.
The main pull of Gravity Rush is the gravity-control mechanic which can be used to fly through the air, walk on walls and attack the enemy. Itâ€™s a great mechanic which makes fantastic use of the PlayStation Vitaâ€™s gyroscope. First you press the right shoulder button, which sees Kat float above the ground and makes a reticule appear in the middle of the screen. You can then use the right stick or the Vita to aim the on-screen reticule, pressing the right shoulder button once more to fly at speed towards your target. If youâ€™d like to stop in mid-air and change direction, then another press of the right shoulder button will accomplish this. One thing to beware of is that the ability to defy gravity is limited, so youâ€™ll need to make sure Katâ€™s always above land when the gravity meter is low; either that or youâ€™ll need to collect one of the many gems which replenish her ability mid-flight.
Once Kat lands, be it on the side of a building or the underside of a bridge, that surface becomes the floor, allowing you to run around it in any direction you wish. Turning off gravity with the left shoulder button will mean that Kat falls back down to earth, although providing she has some sort of surface below her sheâ€™ll survive the fall.
Combat in Gravity Rush is a satisfying experience. Using the same method mentioned above, youâ€™ll float into the air and then use the reticule to aim at your enemy. The further away you are, the more powerful the attack will be. To pull off an attack you simply aim and hit the attack button, sending Kat spiralling through the air at the Neviâ€™s weak spot (generally itâ€™s one big eye). Given that enemies get tougher the longer you play, Kat does gain new and more devastating attacks, allowing you to pull off moves such as Gravity Strike, which homes in on the enemy, destroying them with multiple blows.
As well as combat, Gravity Rush also provides players with some role-playing elements, allowing you to upgrade Katâ€™s other skills over time. This means, for example, that you can expand the Gravity Meter for a longer flight time or concentrate on other areas. Kat will also gain other abilities as you play through, such as the excellent Gravity Slide. The first time you see this is about halfway through the game when you find yourself forever falling in a sort of mystical land. This section of the game has you touching the bottom left and right of the screen as you slide at speed along a path while using the gyroscope to stay on course. I donâ€™t want to say too much about this section, as this and others like it play a large part in the overall plot of the game, but lets just say that it certainly helps to mix things up.
The main missions in Gravity Rush are quite varied, one minute youâ€™ll be stealthily sneaking past guards, or chasing down a random student in order to find out some information, while at other times youâ€™ll be helping find a boyâ€™s father or fighting against a large creature which has half devoured a young girl. Other missions, as mentioned briefly above, take you away from the city entirely.
Itâ€™s not all about the main mission though as Gravity Rush also introduces side missions, be it Time Attack battles, Fetch quests or Navigation trials. These areas of the game arenâ€™t perhaps as varied as they could have been but are certainly a welcome addition and change to the main quest, especially if you are on a short journey and perhaps donâ€™t have time to continue the main storyline.
One of the most enjoyable parts of Gravity Rush is wandering through its cel-shaded districts which are full of people to talk to and fantastic looking architecture, all of which is backed up by an equally wonderful musical score. Although the city is largely non-interactive, itâ€™s still a sight to behold with its bright colours and gorgeous backdrops. Itâ€™s just so much fun hitting the gravity button and heading to the highest point to look around, almost reminding me of all the time I spent doing a similar thing in Microsoftâ€™s Crackdown. Another bonus to the game is that the city is forever changing, because as you progress through the missions the city will come back to life, allowing you do things like take the train or the air bus.
Gravity Rush to me is the perfect handheld experience, it gives you the ability to shape your character and also provides a lengthy campaign which will more than keep you entertained. Adding to this is the side quests and the sprawling open world, which is just as fun to float around in as it is to adventure in.
As soon as you lay eyes on Gravity Rush youâ€™ll be begging for Sony to release more games like it on the PlayStation Vita. Itâ€™s the title that the machine has been begging for ever since it hit our shores. Sure there are great games out there, but there is nothing like this. Gravity Rush is beautiful, inventive, unique and a must have game for Vita owners.
“I agree, it looks very interesting to me, it's catching my eye too.”
9 months ago
“Fantastic news. I am only buying titles on the Vita digitally and I had a lot of fun with the original. So news of a sequel that can improve on some of the flaws of the first game is a so cool. Its a very unique experience that just has to be tried out if you have a Vita.”
9 months ago
“I'd quite like to eventually get the game, I feel like I've definitely missed out, but as it's a single player and (so I've heard) a short game, I might just wait for it to drop in price or go on sale...”
9 months ago
“Great News, one of the best vita games out there so far. Very unique and fun game, definitely deserves a sequel.”
9 months ago
“Even though I have yet to finish Gravity Rush, it is definitely one of my favourite titles out at the moment, so I'm really glad that it may get a sequel. Not only is the visual style of it appropriate for the game-play but also for the fact that it's a portable title, and the puzzles/combat are both something that you can capably do whilst on the move without raging at a missed time limit or death from a boss. Add to that the 3 or 4 DLC packs that were steadily released after it was available to buy, and it's been a ideal purchase and successful title release for the devs. =D”
9 months ago
“Gravity Rush is a really awesome game despite me getting the platinum for it, I won't be trading it in just because how much I love the game :D”
9 months ago
“Exceptional game. Could have lived without the tilt sliding controls though.”
9 months ago
“Bought this on release, couldn't put it down until I had platinumed it! Such an incredibly innovative title and an amazingly vivid world.
Can't wait to get back in Kat's shoes again for some insane gravity defying ass kicking.”
9 months ago
“This was one of the few games for Vita that caught my eye. I've watched gameplay and I think it looks and plays pretty well, but I'm just waiting for that Vita price drop!”
Gravity Rush could be in line for a sequel.The wonderful PS Vita title is one of the most unique games on the system and makes great use of its unique features, so hearing that way may get more is only good news.News of the sequel may have slipped out early, since afte…
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Gravity Rush Story TrailerA futuristic world is under attack from strange, unknown forces: powerful â€œgravity stormsâ€ have started to appear in the sky and nightmarish creatures are terrorising the population. Amidst the mayhem, a young girl named Kat wakes up, struggling to regain her lost memories. Only one thing seems certain â€“ Kat has somehow gained a phenomenal new abilityâ€¦ the power to shift gravity.
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