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Bioshock Infinite XBOX 360
- VIDEO GAMES
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UK version - PAL
Bioshock Infinite
BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
You are Booker DeWitt. A private detective with a murky past, sent to pay off his gambling debts by rescuing a girl from a city in the sky called Columbia. When you reach the city beyond the clouds, after an intro that will really please Bioshock fans, you will realise how alive Columbia really is. Crowds of civilians bustle about the streets. Plant and animal life are abundant, something that is pleasing in a world of mostly brown and grey shooters. Propaganda is draped across every building allowing for Bioshock: Infinite to tell its story in a way that isn’t just through cutscenes, you’ll pick so much up about the universe in your periphery. The key to building a fleshed out world, like Columbia, is truly in its details, and because of the attention to detail here, the place feels genuine.
The story does not hold back either. On top of the rescue of Elizabeth, amongst other things, Infinite doles out issues of race, religion, nationalism and sexism and confronts you with them. The game does not get preachy and judgemental. You will get enwrapped in the 1% vs 99% atmosphere that Bioshock puts you in, but you are left to decide on your feelings yourself, instead of any motives of Irrational Games being shoved down your throat. Both sides reveal themselves to have demons and struggles and are essentially the same, only changing depending on your perspective.
Sat high upon their self proclaimed, ivory thrones, are the local prophet, Father Comstock and the resistance leader, Daisy Fitzroy. While the latter is still great, she doesn’t stand up to Comstock. He is the founder of Columbia and apparently, has the ability to predict the future. His hatred fills the air as it drifts out of the city’s speaker system. The man is a terrific bad guy, especially for his horrific views on equality and his personal attacks towards the player. Similarly, Booker feels real. He starts as abrasive and mysterious, then through a mix of good and bad deeds and through his honest actions, becomes a likable protagonist whose backstory is filled out to perfection. Before I get to the main thrust of the game, Elizabeth, I cannot help but talk about two characters who the subtitles only refer to as A Gentleman and A Lady, to begin with anyway. Without revealing too much, they add a huge amount of mystery to 75% of the game and in the last quarter really help tie together the threads.
Now Elizabeth. She is the reason why Booker is in Columbia and the reason why the game surpasses that of its ilk. For starters, she is a fantastic character, going through an excellent development through the ten or so hour story. She’ll constantly be chatting to Booker and her insight can be helpful and dramatic. Her innocence and beauty drive the player to continue. You always feel like you need to protect her, but, unlike many female characters in games, she never needs looking after. You could be mistaken for thinking the entire game is one huge escort quest, but it isn’t Throughout combat, Elizabeth will follow behind you and more often than not; scavenge ammo, health and salts for you. She can even bend time and space to bring in outside elements, like cover, health, ammo and weapon wielding automatons into the heat of battle. Outside of combat, she assists you in finding cash, picking locks and helping to give you context to the rest of the world. As I’m sure you have assumed it’s fair to say that the girl, like Booker, has more than a tablespoon of mystery to her too; yet another motivation for the player to progress forward.
Booker has his own abilities too. As a grizzled war veteran, the man is quite handy with a gun in his hand. And Bioshock: Infinite gives you A LOT to play with. Pistols, machine guns, rifles, sniper rifles, RPGs, grenade launches and variants on those too. As you can only hold two at a time, the game encourages you to not only try out every single one, but force you to become good with everything so you can adapt to the right situation.
Booker also has the Skyhook, a spinning rotor allowing him to, literally, explode peoples heads into a bloody mist. Both gruesome and satisfying at the same time. The Skyhook adds a whole other level to the gameplay and possibly its greatest evolution. Skylines allow the player to be nimble in the truest sense. Think one man magnetised rollercoaster that you hang onto by hand. You’ll be speeding across Columbia’s more open areas, across deep chasms and above the heads of enemies. Going against what you may think, these segments are completely unscripted and under total control of the player at all times. Combine this with Irrational’s fantastic level design, array of weapons, the powers of Elizabeth, and you get some of the best and most open ended action sequences in recent video game history. Honestly, nothing else does anything like it. Oh, and those vigors.
Like Bioshock, Infinite has magical power ups that, like the aforementioned, do wonders from separating the game from the pack. With your weapons on the right trigger, Vigors – or plasmids – sit on the left. They can do anything from assist your weapons in gunplay, to sometimes making them obsolete altogether. My personal favourites are; Bucking Bronco, which floats your targets in mid air before letting you pick them off, Undertow, a water based force push/lasso and Possession, allowing you to turn an enemy robot into an ally. The game also encourages you to put them together. Wrap them in your water lasso then shock them with Shock Jockey. Suspend them in mid air, then send killer crows after them with Murder Of Crows. Or even rush to your target with Charge then finish them off with a brutal swipe from your Skyhook. Without putting too many buzzwords on the table, this is emergent gameplay at it’s finest.
Now after the end of Bioshock and the whole “Would You Kindly” thing, you will no doubt be going into Bioshock Infinite expecting a twist ending. To be honest, you’d be right. I’m not going to spoil it, but it’s jaw dropping. Will you see it coming?… not a million years. Even if the game was pure trash, which it isn’t, it would be worth playing just for the last portion. It’s a true water cooler moment, that, even as I write this, I’m bursting to talk about with others.
What about after finishing the campaign? Well, gladly there’s no multiplayer, even though it would have been so easy to throw in. Instead Infinite gives you 1999 mode. Upon completion of the game on any difficulty, 1999 mode ups the challenge immensely by increasing damage done by enemies, decreasing money and removing the ever-so-handy navigation arrow, that pops up upon hitting the up button on the d-pad. Oh, and there are the 80 plot enhancing Voxaphone collectables to find too.
So, I’ve been pretty gushing so far. For a man who is known by some to be a perennial downer, surely something must be up. Something has to be wrong with Infinite. Well, yes. Some of the textures are noticeably rough. However that could be a sign of the times, with the game releasing on the twilight year of the console cycle. The games pace is sometimes a little off, with a small amount of padding here and there, but the highs are so high that you end up forgetting about the filler.
That’s really about it. Bioshock: Infinite is one hell of a game. It is a fantastic shooter which sends the genre forward in the right direction with its myriad of combat options, emotional storytelling and a sense of mystery that will have even the most hardcore of LOST fans on the edge of their seats. Oh! And The Beach Boys are in there too. Yep.
BioShock and BioShock 2 took us to a city at the bottom of the sea, so how could Infinite possibly top that incredible setting? By taking us to the skies! Set in 1912, the world of Columbia is a huge floating city full of neo-classical architecture, barbershop quartets and zeppelins. Columbia is beautiful, vibrant and colourful and the bright blue skies and open environments instantly create a game that feels very different to the first BioShock, but at the same time has an atmosphere that is somehow equally oppressive. Whilst it first seems all peaceful and lovely, it quickly becomes clear that something is extremely wrong.
You play as Booker DeWitt, a private investigator with a troubled and violent past. He has one very specific mission “bring us the girl and wipe away the debt†– and so the game and your journey to Columbia begin. Of course, things soon become very complicated for Booker, and he finds that retrieving the girl (known as “Elizabethâ€) isn’t that easy. It is the relationship between Booker and Elizabeth that provides much of the emotional thrust of the story, and offers a stark contrast to previous BioShock games in that you are now playing a proper, scripted character.
Although the gunplay itself is quite standard, there are still some really interesting ideas surrounding the FPS core. There are freight hooks on most buildings that Booker can attach himself to with his handy hooked melee weapon, allowing both quick transportation and the ability to jump on enemies. There are also “sky lines†looping many of the combat arenas and linking buildings and areas, which are very thrilling to ride along. Like previous BioShock games, you also have the ability to use special powers (here known as “vigorsâ€), which include staples such as being able to electrocute or ignite things. Much has been made of the AI escort, Elizabeth, who accompanies you throughout the story. She has the ability to throw you ammo and health (a lifesaver) and can also warp in turrets and cover. She never gets in the way and manages to stay out of danger, so BioShock Infinite thankfully avoids many of the pitfalls of other games where you are forced to escort a character.
As with previous games in the BioShock series the game rewards exploration. There are audio diaries spread throughout that help to explain certain plot points and flesh out the world, as well as “gear†upgrades that give you certain abilities or enhancements, and money to use at vending machines. The RPG-lite elements of the other games have been dialled back a bit and gear upgrades are now controlled via the menu.
Like the first BioShock, Infinite’s story is excellent and a strong selling point for the game. However, some of the themes it explores only really fully come together in their entirety at the very end of the game. The ending turns much of what you just played on its head and really makes you think about the past ten or so hours. There are little details peppered throughout that at first seem strange yet innocuous, but are later contextualised by the ending. The benefit of this is that it not only keeps you interested until the very end, but also makes you want to replay the game to experience everything again in that revelatory light.
In short BioShock Infinite is an incredible and powerful game with a very strong, intelligent story, brilliant production values, and some interesting gameplay. A must-have.
The graphics and stunning and the story is excellent and Columbia is a great change of pace from Rapture.
Like previous titles I just couldn't stop playing this game, and even played it for six hours straight one night, its that good.
The gameplay is refreshing with the Sky Lines being used for aerial combat being a real treat to a stale FPS genre these days.
I however, don't think its as good as Bioshock 2.
The combat feels more Call of Duty with wide open areas of battle with lots of gun play with the COD style hit marker appearing on screen when your hit or shot.
Its not like the smaller incursions like in the previous two titles. Its the same feeling I got when Mass Effect 2 went into Gears of War combat mode, a change that was not needed.
Also the new powers (Vigours) just aren't as good or useful as in the previous titles, but this is just a minor grumble.
Buy this game!
News Related Reviews
"Bioshock Infinite sells 3.7 million units" | 2013-05-14
"Bioshock Infinite is best selling game for March in US" | 2013-04-19
"Latest Charts, w/e April 14: Bioshock still top" | 2013-04-15
"Latest Charts, w/e April 5: Bioshock Infinite is number one" | 2013-04-08
"Bioshock Infinite is 'highest rated game' of 2013 to date" | 2013-03-26
"Bioshock Infinite Review" | 2013-03-25
"First Bioshock Infinite review arrives" | 2013-03-22
"Bioshock Infinite gets 60 second TV Ad" | 2013-03-18
"Bioshock Infinite gets 'False Shepard' trailer" | 2013-03-14
"BioShock Infinite Soundtrack detailed" | 2013-03-07
"Bioshock Infinite goes gold" | 2013-02-19
"Bioshock Infinite 'Lamb Of Columbia' Trailer arrives" | 2013-02-19
"'Pretty special' Bioshock Infinite trailer arriving tomorrow, here's a teaser" | 2013-02-18
"Bioshock Infinite gets new trailer" | 2013-02-15
Just kidding, but unfortunately I can't watch the trailer. This is one of those games that I'm so excited for, I want to know absolutely nothing about it.
All I know, is a girl, a floating city, and erm, thats it. Bioshock 1 is one of the greatest games ever made. 2 was ok. Hopefully, this will match number 1! ”
"BioShock Infinite 'City in the Sky' trailer arrives" | 2013-01-31
"New Bioshock Infinite trailer arrives" | 2013-01-28
Talk about gluttons for punishment. ”
"New BioShock Infinite screens arrive" | 2013-01-08
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