Resident Evil: The Mercenaries is a great looking title, there is no doubt about that, however this is more run and gun than most other games in the series, and while a change is nice, it’s not always necessarily a good thing.
Mercenaries takes its influence from the mini-game of past Resident Evil games, seeing you gunning down as many zombies as you can before the time runs out. It’s quite simple stuff really and certainly more action packed than you will have been used to. Running along gunning down zombies is always fun, but let’s face it with no story, only eight characters to choose from and only six missions, it all feels a bit lacking to be honest.
There is only so many times you can play through the same levels, shooting at zombies, before you start to tire of the whole thing. If this game was a little cheaper then sure, this may have been acceptable, but it’s not, and it’s not.
One of the surprises for me as far as Mercenaries goes is the controls. I honestly didn’t expect the game to control as well as it does. Aiming is controlled using the R button, while Y is used to pull the trigger. If you hold L and R together then you can walk and keep aiming at the same time, while the analogue stick controls which way you are pointing the camera. The only problem with walking and aiming at the same time is that you can’t aim your weapon, because doing this basically locks your reticule in one position. Other than this issue though the controls do work quite well overall.
So apart from basically taking an old mini game and turning it into a retail title, what else is new in Resident Evil: The Mercenaries? Well, there is the ability to use three slots to improve certain skills during the action, such as your weapons handling, attack and defence. There are plenty of abilities for you to choose from here, around 30 in fact, which is at least something that’s going for the game.
In addition to the abilities, another feature is the online mode. Resident Evil: The Mercenaries lets you play either locally or with a friend over the internet. Playing in either of these ways will require your partner to have a copy of the game, however it at least mixes things up a little and gives you some company along the way.
Graphically the game certainly looks the part, both in 3D and with the feature switched off, Resident Evil: The Mercenaries is one of the best looking games on the 3DS yet. It was always going to take a more hardcore game to show us just how good graphics could look on this handheld and Mercenaries certainly does not disappoint. The sound also compliments the graphics well, and while there is not really a lot of talking, the music and sound effects do a fantastic job of adding to the atmosphere.
One more extra worth mentioning is the inclusion of the Resident Evil: Revelations demo. Unfortunately this demo is over quicker than it takes you to blink, so it’s probably not worth your while buying this game is this demo was your only reason for doing so.
Resident Evil: The Mercenaries is a bit of a disappointment really. In one respect it’s a fun title with fantastic graphics and plenty of action, but on the flip side, it has no story, is over far too quickly and also has no real innovation. If you are desperate for a new Resident Evil title for your 3DS then sure go for it, otherwise be warned for the price you pay this game just doesn’t include enough content to justify your expense.
Rating: Average Review policy
Resident Evil: The Mercenaries 3D is out now, order your copy here.