Burnout Crash’s creative director, Alex Ward, has told Giant Bomb in a recent interview that Burnout Crash was originally intended for the Nintendo Wii.
“(Burnout Crash) started off a long time ago, the original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself.
“We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work.”
The move from Wii to XBLA and PSN means that the title has a whole new look and philosophy thanks to the XNA technology used to build this latest version.
You’ll be able to get hold of Burnout Crash on Xbox Live Marketplace and PlayStation Network in the Autumn.