Valve is to give its download service Steam a new server and client code according to GI.biz.
The whole idea is to improve the download rates of the services users Worldwide.
“The maximum aggregate bandwidth of the system will be greater than the current system; this will help us satisfy spikes in demand when there’s a big release.
“We will also be able to send content from more places, to better serve people all around the globe. All the content on the new system is sent via HTTP; this is more firewall-friendly than the current system, and will automatically take advantage of web-caching proxies installed at ISPs.”
According to the statement this means users will download less data for game updates by delivering only the difference between the old and new versions of files, rather than forcing users to download the whole file again like it does now.
“These changes have given us an opportunity to write new tools for game developers and content publishers that simplify the process of both publishing and updating a game on Steam. Simplifying the publishing process means it takes the partner and us less time to ship each product, so we can ship more stuff to more users.”
More details, including news on brand new features in response to clients requests, will be available soon.