• Language
  • £
  • Login

Uncharted Golden Abyss preview

Sony’s PlayStation Vita seemed to make a big splash at Gamescom, there was certainly large enough queues of people wanting to get hands on with the device, and in return Sony made sure there was plenty of games on show for those same people to play.

LittleBigPlanet, ModNation Racers and more all made an appearance, however given that Sony would only allow each person, including press, around 5-10 minutes in the booth, there was only one title that we where going to head for, Uncharted Golden Abyss.

Uncharted Golden Abyss takes everything that’s good about the PS3 series and crams it into the Vita’s beautiful screen. The story is not a prequel, but is set before that of Drake’s Fortune. We are told that, as with any Uncharted title, the story plays an important part, therefore over two hours of cutscenes have been added in, making this a true Uncharted title in this respect.

Given our limited time with the game, we were more interested in how it plays and you will be pleased to know that it came away with top marks. Being Uncharted fans we were particularly impressed with how intuitive the control system was. Anyone who has played the series before will instantly be able to pick this title up and play. There are neat extras which Sony Bend has added in, such as the ability to touch the screen to pick up a weapon or use your fingers on the back of the Vita’s touch panel to climb, however these additions only help to enhance the gameplay rather than hinder it. The touch controls are also optional, so if you feel uncomfortable playing in this way, then at least you have the option to turn them off.

Combat is another area in which this game is strong, when using a sniper rifle, which was the first weapon we got hold of, you use the systems gyroscope to aim, which seemed to work very well indeed. As with the PS3 version of Uncharted, aiming and firing is done in the same way, by using the shoulder buttons. Using grenades is slightly different in that you swipe the screen, but it all seemed to work quite well. Touching the screen to pick up weapons was probably our favourite new feature, the sensitivity of the screen seems spot on and it makes discarding new weapons for old so much easier.

Uncharted’s biggest strength without doubt is its presentation. The acting is just as wonderful as it has always been and the game just looks absolutely stunning. Sitting across the other side of the room from Uncharted we could still see how wonderful the lighting looked. The lush greens, expansive landscapes and tension created by the sound in the background is all present and correct and will make any Uncharted fan proud of what Sony Bend has achieved.

First impressions are always important and from what we saw Uncharted Golden Abyss certainly gets a gold star. It’s just a pity we didn’t get to play the game for a little longer because we would really love to have got our teeth into this one.

We can’t wait to play more and give you an in depth view of one of the Vita’s most important launch titles, but in the meantime make sure you keep an eye out for more information on this game.

You can pre-order Uncharted: Golden Abyss here.

Edited On 22 Aug, 2011

( 0 )

Please describe the nature of the abuse: