Heavy Rain was a rather risqué title, it moved away from the FPS and RPG market and you could say, created a genre all of it’s own.
So how did it sell? Well according to Quantic Dream co-founder Guillaume de Fondaumiere, it sold rather well, “we basically sold to date approximately two million units,” not bad, but there is a small problem…Fondaumiere reckons it could have been a lot more, if it wasn’t for pre-owned sales.
“We know from the trophy system that probably more than three million people bought this game and played it, explained Fondaumiere in a recent interview with Gi.biz. “On my small level it’s a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming.”
Is it really possible that the developer lost this much money to second hand games and if so, how would an online pass help such a game, given that Heavy Rain does not include an online feature? Does someone need to dream up some other scheme? We wouldn’t put it past publishers to do so.