In a new interview with the Wall Street Journal, DICE executive producer Patrick Bach has revealed his dislike of Battlefield Bad Company 2 and also gave some interesting insights into games development.
Speaking candidly to the newspaper, Bach said that he “always feel ashamed about the games I’m involved in making.
“I can’t even bring myself to start up Battlefield Bad Company 2, our last game, because I feel so ashamed. I know it is a great product but still I only see the things we could have done better.”
Moving onto the developers latest title, Battlefield 3, Bach said that they are currently “focusing on cutting the bad stuff rather than adding and changing things. Instead of adding ideas, we are removing problems, and that is what our testers are helping us with.
“We have deleted portions of maps, we have skipped passages in the single player campaign. Everything that doesn’t meet our standards we chop out. A lot of games fail at that, they seem to think more is better and often, that isn’t the case.
“Everyone in the team has been sucked into the idea that this will be the ultimate game. And when you feel that you have to ship a tiny detail which isn’t perfect you feel extremely disappointed. But to be honest, when you look at the game it is pretty cool. You just have to step away from it.”
Interestingly, in the same interview, Bach also goes on to mention that developer deliberately ignore bugs saying, “just fixing bugs doesn’t make a great game. All games ship with small bugs that developers more or less deliberately have chosen to ignore. The big question is which bugs you choose to fix.”
This certainly would explain the recent influx of day one patches for games. Could the pressure to ship a game be effecting the quality? It’s an interesting thought.