GoldenEye 007 was a smash hit on the Wii, becoming the consoles first serious FPS. So it stands to reason that developer Eurocom and publisher Activision would want to build on this success by porting the game to the PS3 and Xbox 360. The problem is there’s a lot more competition on the HD consoles, therefore it stands to reason that an HD port of a Wii game was always going to be fighting a losing battle.
While the premise of Goldeneye is a good one, it doesn’t help that as soon as you start it up you notice how much it looks like a PS2 game. The environments, enemies and everything else that surrounds you look like they belong in the latter days of Sony’s previous console. It doesn’t help that when you kill enemies they seem to disappear into thin air – like your bullets have a chip inside which cause bodies to teleport to another plane.
In terms of the single player, Goldeneye is pretty much a fairly mundane experience; the levels are linear and mostly consist of shooting at enemies, whose A.I is questionable to say the least. While enemies occasionally roll for cover and try to flank you, they also seem to be quite inconsistent, therefore one moment they will just stand there and at other times they will be trying to find the best position to take you down. It’s all a far cry from the modern first person shooters that we are used to.
The single player does have some redeeming features; the environments for example are destructible, allowing you to shoot through windows or blow up cars in order to take down enemies with a bit more ease. The cover system is also ok, allowing you to find somewhere to hide behind and aim down your site from, although you can’t lean around corners which is slightly frustrating.
Another positive is of course Bond’s gadgets, such as the smartphone which allows you to hack into enemy sentries or as is the case in one particular level, scan a whole load of people’s faces to find the person you are looking for. Bond also has access to a grenade launcher and silencer. The latter was a particular high point for me, allowing Bond to take out enemies without them being any the wiser, although the A.I was still a problem on these occasions given that it seemed a bit random as to whether the enemy would spot you or not.
The game’s heads-up display does seem to help when it comes to planning your route of attack. Enemies will show up as a red dot on your on-screen radar, while a detection arrow will inform you if an enemy has spotted you or not. There is also a useful damage direction indicator which will display the source of any damage you are taking; If you do take damage, you will recover after a short time, at least in the lower difficulty setting, with the classic difficulty offering no such option.
To me, there isn’t really a lot of stealth involved in this 007 outing. Shooting the enemy in the face and moving on seema to be the order of the day, which is a shame really, because there are games out there that already do this and do it a lot better than Goldeneye Reloaded ever will. There are some moments when you aren’t shooting at people, such as the aforementioned nightclub level when you are searching someone out, however it isn’t long before even this scene turns into an enemy bloodfest (minus the bodies of course).
Away from the single player campaign is the M16 Ops mode, which sees you compete in a variety of missions such as eliminating enemies as fast as you can; trying to kill enemies without breaking stealth or just making it through to an extraction point. In this mode you are able to use mission modifiers to mix things up a little and you will also find your score uploaded to the online leaderboards, meaning that you can compete against friends for the highest score. These missions are actually a new addition to the PS3 and Xbox 360 version of the game and they do offer a nice change of pace, although I’m not sure just how much they will grab players attention once they get hands on with the game.
For those of an online or co-op persuasion, Goldeneye 007 Reloaded does of course include a multiplayer menu, offering a variety of game modes which can be played locally via four player split-screen or online. Game modes include the standard fare such as Conflict (Deathmatch) and Team Conflict, as well as the more unusual such as Golden Gun, which sees you searching out said weapon in order to gain a one shot kill at any range, while also earning five times the usual score for each kill made; the only problem being the amount of time it takes to reload the gun after each kill.
Much like M16 mode, players can also add modifiers in multiplayer, allowing you to adjust the amount of lives people start with; time limit; score limit; add in bouncy rubber grenades; friendly fire and a while lot more. It has to be said that the mutliplayer is quite a lot of fun, thanks in part to the XP system which, as you meet certain goals (i.e gaining killstreaks, revenge kills) and increase in rank rewards you with new weapons and gadgets.
Goldeneye Reloaded really is a mixed bag. It’s certainly not up to today’s standards as far as FPS games on the PS3 and Xbox 360 go, especially not on the graphical front. The game does have a little charm to it though and as they say, a little charm goes a long way.
Rating: AverageReview Policy
You can order Goldeneye 007 Reloaded here (PS3) and here (Xbox 360).