BioShock Infinite has been delayed until March 2013 according to a statement issued by the developer today.
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing,” says Ken Levine in the printed statement.
“Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
“The same principle now applies to BioShock Infinite.”
Levine also goes on to explain how waiting will benefit those who are desperate to get their hands on the game saying, “What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
In addition to the above, Levine adds that Infinite will not be shown at either E3 or Gamescom, in order that the developer shows off the very best version of the game.