The Silent Hill HD Collection wasn’t exactly met with the greatest of reception when it released a while back, however it turns out that there may have been a good reason for it not quite coming up to scratch.
In an interview with 1Up, Silent Hill HD Collection Producer, Tomm Hulett, revealed that the team faced quite a few problems during development, including not having the full game code.
“We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games! So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.
A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.”
It’s a fantastic article, which also talks HD remastering with the teams behind Sly Cooper, God of War, Ico/Shadow Collection, and Metal Gear Solid.
Check it out.