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Square: Current generation has lasted too long

The current home console generation has stretched on far too long,  according to Square Enix’s technology director, Julien Merceron.

Speaking in an interview with GamesIndustry, Merceron said that because of this, talented developers are being pushed to leave and use their skills in other areas, such as mobile gaming.

“We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even 10 years and it’s the biggest mistake they’ve ever made,” Merceron said.

“This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform. You could not do that with this generation though.

“So these developers went elsewhere to see if the grass was greener. They found web browsers, they found iOS, they found other things and a lot of them won’t come back to the hardware platforms. So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.”

Merceron thinks that console generations in future should be shorter, suggesting that future generations will not last quite so long, as companies rely on improved technology and cheaper hardware.

“If you start to make the entry bar really high, more studios will die, more publishers will die, there’ll be less titles on platforms, etc. If you make it accessible, you give more chances to people, you’ll have a better portfolio at launch.

“Now you don’t need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don’t want long generations.”

Edited On 10 Jul, 2012

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