PlayStation All-Stars: Battle Royale Vita will be identical to the PS3 version, according to developer Bluepoint.
On a post on the PS Blog, the developer explained that the Vita version will incude an arcade mode, online modes, player progression system, unlockables and customization, all of which will also be released on the PS3.
?The connectivity and gameplay is a frame-perfect, seamless experience. The only separation between the versions is where players choose to play, not which platform,? said senior producer Daryl Allison.
?Bringing the very best out of this portable platform has led our team at Bluepoint to hit back with a combo of high-end math and old-school dev tricks. It hasn?t been easy, but we?re doing it, and all with the game blazing at 60 frames per second.?
Allison also said that gameplay will be consistent across both platforms, meaning that someone playing on one console won't have an advantage over the other.
?We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and ?the awesome? remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls.
?It?s important that there are no advantages (or disadvantages) due to the different hardware ? no network lag, no input lag, so PlayStation All-Stars on PS Vita must be ? and is ? tuned to have the same tight gameplay responsiveness. From button press to character action, the quality of fighting is upheld to PS3 standards.?
The Vita and PS3 versions also keep track of player progress across both systems, while you can also use your Vita as a PS3 controller.
PlayStation All-Stars is out this October. Buy the PS3 version and you'll get the Vita version for free.