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Epic Games expects next generation development costs to double

Epic Games chief technology officer Tim Sweeney said he expects Epic to be able to build next-gen titles for "only about double the cost" of games from the start of the current generation.

Speaking at the?Montreal International Game Summit yesterday, Sweeney talked about last year's Samaritan tech demo that Epic released showcasing the capabilities of DX11 and their Unreal Engine 3.9.?Sweeney mentioned that Epic was enthusiastic about the results, the company was "greatly worried" about the cost of future projects.

The 2011 Samaritan tech demo lasted under three minutes, but it took four months and a team of 30 people to bring to life.

"If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation," Sweeney said. "And of course, we felt that was not acceptable."

Epic's next game, Gears of War: Judgment will be hitting stores next March, only on the Xbox 360.

Edited On 14 Nov, 2012

( 9 )
Barada's avatar
Barada 4 years ago
Industry needs to be aware that there is only so much progression gamers want in visual intensity; we play games to escape this reality. If the intent (ultimate goal) is to recreate reality as an alternate, rather than our mind knowing it isn't real, we could begin to mess with people's heads - there are already some poor souls who believe video game content is real and 'speaking' to them, as it were.
Anonymous user's avatar
MARK 4 years ago
I think this might end up pushing people further into the indie development scene as these games, though sometimes visually lacking comparatively are tending to have better game-play aspects. Look at what Minecraft and DayZ have done recently, I mean big hitters (no matter what my personal opinion is they do sell) like Call of duty and Fifa they will most likely always be around while people want to buy them, Currently you pay £45 on the day for a C.O.D on release and basically that again for the maps which a fair amount of people buy so already that's £90 for one game that will be played for around a year before that happens again in the same way for the newest one.
Barada's avatar
Market has to crash at some point; justification to keep upping the budget for small, incremental improvements on the latest FPS game or whatever won't cut it forever. There are only so many ways to visual annihilate an adversary! ;)
Barada 4 years ago
ZdravkoN's avatar
ZdravkoN 4 years ago
I agree with Tim Sweeney. You need to know that high quality video games come at a cost. It is not just graphics, it is about story, voice acting, music etc. If you are going to succeed you need to invest. Take the Halo franchise for example. Halo 3 and Halo 4. Halo 3 made a lot of profit. Halo 4 made slightly more, but the investments Microsoft did were enormous. On the other hand, take Blades of Time. Why I picked this game? I liked it. The graphics were great. But there was something missing. The story was not that good (or clear). The voice acting was bad. For these things you need resources (money). You need to invest. The bigger the game, the more it costs. You will need more designers, artists, developers, motion capture actors, etc. Those people expect to get paid. And they want to have big salary (because at the end of the day, they really earned it). yes, there are games like Minecraft and Angry Birds and so on, but tell me, how many of the Indie games actually succeed in becoming profitable? On the other hand you have games like: Halo, Call of Duty, Battlefield, Mass Effect, FIFA etc, that have lots of money invested in them, but they also make huge profits.
0000000000's avatar
excellent point mate :D
0000000000 4 years ago
Wizowes's avatar
Wizowes 4 years ago
We all know what this means. Time to ask for a raise.
lou86's avatar
lou86 4 years ago
All the time i can afford it i will buy it. Not looking forward to the prices is 5-10 years going to be hard times.
LFC Bywater's avatar
LFC Bywater 4 years ago
Aslong as the prices of games don't double i'm still happy. I do feel though that it adds immense pressure on developers games to sell extremely well or it could result in their companies going bust.
Dead's avatar
Dead 4 years ago
I think we've reached the point of diminished returns now when it comes to technology and it's performance. Do we really need higher resolution graphics and more polygons, they're not going to make any difference to the gameplay, and more to the point are we the consumers prepared to pay the ever increasing costs of making these slightly better looking games? Personally I'm not, games are way too expensive as it is, and I think I'm probably in the majority in this.

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