We have already reviewed the Wii U version of Monster Hunter 3 Ultimate, however we wanted to use our Byte Sized feature to have a quick look at the 3DS version. So let's get started.
One of the first things to note about the 3DS version is that it's actually a pretty impressive looking game. I have to say that the opening cutscene caught me by surprise. I'm not usually one for whopping the 3D effect up to full on my handheld, however I thought I'd give it a go in this case and I have to say that the 3D depth effect is simply stunning, with textures looking probably amongst the most impressive I have seen so far. This trend also seems to continue right through the adventure with the action not affecting the graphical prowess of the game.
In terms layout, Nintendo has given players the ability to customize their HUD, allowing you to set out the lower screen in a way to suit yourself. Because of this the top screen is kept clean, meaning you can view the action without too much distraction. What's great about this is that it really helps to maximize the 3D effect.
When playing the game I declined the option to use the add-on analogue stick - circle pad-pro, simple because I don't have one. Unfortunately this made things a little awkward in terms of controlling the camera, although it's hardly a big drawback once you get used to it. One positive in terms of the camera is the addition of a targeting system - tapping the L button allows you to home in on monsters, which takes away some of the strain of constantly adjusting the d-pad. This doesn't keep you constantly locked onto the enemy, however it's better than trying to do things manually.