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Byte Sized: Thomas Was Alone Review

If you were on the fence, still undecided about purchasing a PlayStation Plus pass then Thomas Was Alone will surely sweeten the deal, as its currently free for subscribers. I am not usually bias towards any particular console but from solely a gaming point of view, with the Xbox Gold membership you get online play, with PS3 you get that already, plus a huge library of games to play with the subscription, no contest in my mind.

But back to the game at hand and Thomas Was Alone is something of true beauty, playing well on the PS3 but coming into itself on the Vita's gorgeous screen. The creators of Thomas Was Alone have essentially broken down the platform genre to its most basic roots and rebuilt it one small step at a time, along the way creating some truly original gameplay deigns. Starting with Thomas, a sentient AI who resembles a red, upright rectangle; there is nothing in the world he enjoys more than falling, in fact, he is quite good at it. All is well until the world changes, with Thomas then having to learn to jump, and with this his adventure truly begins, coming across many other AI, all of various shapes and sizes and all with one particular trait; like Christopher the orange block, who has a very low jump but can get into small spaces, or his girlfriend Laura, a flat pink reactance that acts like a trampoline, the superhero Claire who can float or the high jumping yellow rectangle John.

Along with each block's skill they are also given personalities thanks to the wonderful narration of Danny Wallace, a familiar voice to gamers already thanks to his work on the Assassin's Creed titles. His work on this game really shouldn't be under estimated, as it helps you, as the player, inject personalities to these very simple blocks as they jump, stack and hit switches.

Each level is a platform puzzle by design, with precision jumps to make, steps to negotiate, switches to hit and spikes to avoid, each level requiring some clever approaches and using the shapes separate skills to their upmost to reach the portal that corresponds to their shape. The puzzles will often deal with the many characters shapes and movement, plus regular changes to the cast manage to keep it continuously fresh with each level.

With 100 levels to tackle, plus trophy pickups spread through selected levels to grab, Thomas Was Alone will not take long to play though but every moment is a joy.

Words by Ash Buchanan.
(Version Tested: PS3/PS Vita)


- Addictive level progression.
- A lovely story narrated by Danny Wallace.


- Gets a bit easy on the latter levels.

Edited On 02 May, 2013

( 10 )
PrometheusFan's avatar
PrometheusFan 4 years ago
Dude... shouldn't open a review with a console vs bit like that, never ends well. I was playing this over the weekend though, and while I DO love the way it presented the story and the writing, the actual game is ridiculously easy and ridiculously short. I'd have been annoyed if I'd actually paid for it.
troublemaker's avatar
troublemaker 4 years ago
I'm about half way through this and it's bloody superb. Simple and ingenious all at the same time. Really really surprised and impressed
Joe2120's avatar
Joe2120 4 years ago
I'm staying out of the whole Xbox vs PS thing. Probably best. My motto is own both consoles and you'll never miss out on quality games.
LFC Bywater's avatar
LFC Bywater 4 years ago
Unfortunatley i don't have 600+ quid Joe :p Unless i start saving now or win a big bet :D
Dead's avatar
Dead 4 years ago
Both consoles? Like there's only two?
troublemaker's avatar
troublemaker 4 years ago
No one is arguing that the WiiU is the best though :P
Johno Muller's avatar
Johno Muller 4 years ago
What's a WiiU?
Bindiana's avatar
Bindiana 4 years ago
Yeah why no love for the Ouya :D
shiny miller's avatar
shiny miller 4 years ago
Great game, I almost feel guilty getting it 'free' on PS Plus!
Loli-Nox-Tan's avatar
Loli-Nox-Tan 4 years ago

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