If I had to choose a game of the show for E3 2013, it would be Fantasia: Music Evolved. Let me tell you why.
It’s not often that a game comes along at a show like E3, where as I sit down, filled with stress about what I’m going to see next or how I’ll be able to cram everything into three days, completely removes all that from thought and, instead, leaves me with a moment of pure joy filled with wonder. Fantasia did that.
It didn’t just do that in a basic way, but rather in a way that pulled me back to my childhood, a childhood filled with Disney, creativity, and imagination.
In Fantasia: Music Evolved, you’re placed inside the base world, which was The Shoal during the demo. Once inside, everything seems sort of dead. You can move side-to-side to navigate the world. Your goal is to bring the world to life. To do so, you have to create music that will regenerate the world.
Don’t make the mistake of assuming that, because this game is from Harmonix, it requires creating music or dancing. You aren’t creating music, just conducting and remixing what’s already there and you don’t have to dance, you’re only moving your arms around. It’s all very minimal, unless, of course, you don’t want it to be and, in that case, you can get as into it as you would like, wavy arms and all.
As for the music itself, there’s everything from Bohemian Rhapsody by Queen to Some Nights by .Fun. It isn’t just rock or pop, but there’s a large selection of songs that you’ll play throughout the course of the game. There’s also five tracks from the original Fantasia in there too, so the film’s classical roots will be evident, no worries there.