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Epic Mickey 2 (Vita) Review

Epic Mickey 2 was anything but, with what should have been a great Disney game turning out to be a rather tepid attempt at a 3D platformer, so now that it arrives on the Vita, have any of the game failures been fixed?

Set in the world of Wasteland, a place where Toons go once they have been forgotten, it has already had its fair share of misery following the destruction caused from the first game, though if you have not played the original worry not as its not crucial but it does help fill in a few gaps. With spirits high with the rebuild project the earth begins to shake and thinner begins to spew from underneath, erasing the town above ground. Add to that the sudden reappearance of the apparently reformed Mad Doctor warning of a new race of Blotworx that threaten the lands, he teams up with Oswald the Lucky Rabbit and leaves the scene to find the source. Worried about the thinner and her boyfriend’s teaming up with the Mad Doctor, Ortensia calls on the help of the one person who can truly save Wasteland, Mickey Mouse who travels from his world to the Wasteland yet again.

The 3D world in which the majority of the game is played is wonderful in presentation, with cartoon looking worlds to explore and venture through; Mickey and his partner Oswald carrying out favours for the locals as well as progressing through the stages to find the source of this new threat. With his magical paintbrush as his main tool in the game, Mickey is able to not only paint and recover once destroyed items but also use his own supply of thinner to cause items to disappear, which can uncover hidden passages. Oswald also has his own tricks, like being able to hover and also carry Mickey across large gaps; he also acquires a remote control that can interact with certain items, using it to operate machinery. Both Mickeys and Oswald’s accessories are also used in battle; gone are the bottom bashing days, now Oswald can stun enemies with a zap whilst Mickey can cover them in paint and eventually turn them to good.

With the 3D world offering plenty of story and action it’s the 2D levels really up the gameplay but are so short lived that you really are wanting more and it’s when it takes away the thinner mechanics and turns it into a regular old platform game that the game actually shines, though this is not enough to save it.

Because of the familiarity of characters and love of the visuals you really want to enjoy this game but just like the PS3 version, it is mired by so many issues, turning it from one of those games that should be playable by a young child into one that requires constant adult supervision. Firstly your AI partner, Oswald will be a massive hindrance to your progression, with him often struggling to keep up or not triggering a require machine, you then have awkward interactions with the game world, even with Gus the Gremlin shouting orders at you and appearing near what is required, at times you have no clue what to do, in one instance I found it easier to just kill myself to get across a bridge section. Being a platform game you would think they would have mastered the basics but it does not feel right at all, with Mickey feeling like he is running through syrup, floaty controls that make it hard to jump and control the camera and some parts of the game just feel like it is made properly, with Mickey not quite interacting or walking on items properly, just sliding off platforms or climbing up the most awkward of wall’s.

The previously awkward Move controls from the PS3 have now been replaced with equally frustrating touch screen controls, now allowing you to tap the screen to where you want to spray the thinner/paint, obscuring the view of the game and making it difficult to see what is going on, not too bad when puzzle solving but when up against enemies or bosses it’s a real chore, making you fall back to the button controls, a small curser on the screen indicating the direction which is moved with the right stick and fired with the trigger buttons.

Epic Mickey: The Power of Two's saving grace is the wonderful production values and is where the real Disney magic shines through, though that really is not enough to warrant another go at this game. At its current digital price, this may still be worth a consideration, though I recommend a wrist strap attached to the Vita as there will be plenty of temptations just to hurl the machine.

Words by Ash Buchanan.
(Version Tested: PS Vita)


+ Look great on the Vita screen, full of Disney magic
+ Loads to collect and unlock


- Cumbersome controls and camera
- Only local adhoc co-op
- At times awful partner AI

Edited On 27 Jun, 2013

( 1 )
Robichoico's avatar
Robichoico 3 years ago
my biggest issue with this one was actually down to the way the environments were handled. They looked nice but you went through them once quickly and there was absolutely no reason to go through them again. They were such a waste

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