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E3 2013: Battlefield 4 Preview

Let’s be real here: Battlefield is all about the multiplayer, so that’s all I’m going to talk about. It doesn’t really matter how unique the single-player is, that’s not what anyone comes to Battlefield 4; after all, the earlier titles didn’t even have single-player. Don’t let the focus on single-player dissuade you, the allure of Battlefield multiplayer is still there and is back with a vengeance.

To give you a slight idea of how absolutely insane Battlefield 4 multiplayer is, at one point during my demo, I hopped in a boat, launched it out of the water and onto the shore, and switched to the gunner position to start shooting at the support pillars of a large building. It wasn’t some random building either, there was a battle for control of the top happening above. I was tired of being killed up there while trying to take the point back, so after a while, I decided that if I couldn’t have it, no one could. Firing at the support beams enough started to chip away and soon enough, the call came in from the radio, the building was going down.

It doesn’t just disappear either, one of the tallest buildings on the map started to fall while the battle on the roof continued. I hopped out of my beached boat and started to run for the water. I knew I shouldn’t have, but mid-run, I turned back to look at the building in its fall. I saw it, just as it crushed me. Of course, losing my one life was totally worth it as I watched the dozens of players start to respawn who had, unfortunately for them, been battling at the top when the tower fell. 

I didn’t just break down a house or tear through a wall, I made a drastic change to the landscape of the map that resulted in the strategic loss of one of the map’s main objectives. It went from a battle for five points to four points, something that might seem like a good idea at the time, but not when it comes at the cost of one of the map’s most strategic points.

The building’s roof was perhaps the most important point on all the map. It allowed players to spawn up high if their team controlled the point, giving them quick and easy parachute access to other command points that need to be captured. Beyond that, it didn’t really matter about how strategic it was, it just looked cool to jump off the edge of a building as a fight continued behind you, only to freefall and pull your parachute cord at the last second, sailing in, guns blazing, to the next command points.

Battlefield has always been about those signature moments that make you say “wow” as you take out an enemy team by running a tank through their command point, but Battlefield 4 takes that sense of awe and amplifies it to a degree I’ve never experienced before in a videogame. It isn’t just about blowing things up to blow things up, it’s about blowing things up to watch bigger things blow up.

Seeing a building fall in a way that doesn’t just look cool, but also alters the way that the map can be played for that round, it’s truly unique. Sure, it makes it so that maps can’t be as calculated as they can in Call of Duty, but it’s all about the bigger picture, and that’s something that Battlefield 4 does exceptionally well.

As impressive as this is, it was only one map. I’m even more excited to see what the team over at DICE can cook up for a full rotation of maps. Just think: if every map has something as influential as this building, that’s huge. 

Words by Alex Rubens.

Edited On 28 Jun, 2013

( 2 )
HappyNoodleBoy's avatar
HappyNoodleBoy 3 years ago
It isn't getting any easier waiting for this game. I find it so hard to play BF3 on PS3 knowing what BF4 will offer on consoles in 5 or so months...
Whitey's avatar
Whitey 3 years ago
Sounds awesome, but I bet it will get kind of annoying because every single match the first thing someone will always do is blow the building down. I think they should still keep the cap point but down on the ground somewhere where the building was, so you can still cap for points but now it's out in the open and harder to defend.

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