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Ducktales Review


Taking a fond memory such as Ducktales and recreating it was always going to be a dangerous game, with producers looking to recapture the original's addictiveness but also make it have some modern appeal. There are many reasons why we do not have remastered versions of classic platformers like Sonic and Mario; where taking the original gameplay would often not work well now as we are more used to certain controls and expectations from our digital games; so going back to what I remember being a fun but very hard game is a huge risk. However DuckTales Remastered is not your straight forward high definition update of a classic game, WayForward have strived to rebuild the game, using the same ideals as the original but overcoming the limited processing power of the NES and, not to take anything away from the original Capcom creators, use more up to date tricks of the trade and creating a modern classic platform game.

Starting with the Beagle Boys raiding Scrooge McDuck’s money bin, Scrooge then goes on the hunt for some of the world’s most valuable treasures whilst also building back his own personal fortunes, though of course there are many other people involved in this globetrotting caper, like Huey, Dewey and Louie, pilot Launchpad and the inventor Gyro who are along for the ride, sometimes helping, more often making things worse and the aforementioned Beagle Boys or Magica De Spell who are trying to stop Scrooge in his treasure grabbing treks.

Setting off with his trusty cane/pogo stick, Scrooge then endures a variety of hazardous platform based adventures. Most of the story and gameplay ideas are relatively untouched; Scrooge still uses his pogo stick to bounce on enemy heads and reach otherwise unreachable treasure chests and just like the original, rather than just a series of levels with different colour palettes to venture through, each level has its own theme and along with this its own unique pitfalls and traps like thick snow restricting the use of Scrooges pogo stick to jump around, rollercoaster mine carts and magical warping mirrors. After having a quick replay of the NES original it is apparent that some of the actual level layouts have been tinkered with somewhat, though for the purists out there fear not as to be honest these changes have been made for the better.



The biggest difference is of course the graphical update and whilst it is not hard to look better than the 8bit original, there is clearly a lot of attention to detail with moving backgrounds adding a lot of depth to the 2D characters. Each level is littered with superbly animated characters that look like they have come straight out of a Disney film, with thumper like rabbits jumping out of the arctic tundra, bats swooping down from the cavern ceilings, mer-ducks jumping form the cold deep water and lumbering duck-mummies walking the corridors of a haunted castle. Perfectly complimenting the visuals is the masterfully blended soundtrack, strumming up nostalgic 8bit beats alongside toe tapping modern effects; add to this a full voice track with most of the TV shows original cast and this shows just how serious WayForward were when taking on this job.

I remember the original being a real tough game to crack and thankfully the difficulty is still there, requiring pixel perfect movements and jumps that with one false move will punish you with either instant death or the loss of one of your crucial hearts, which ironically you can only get more of if you play extremely well and progress through the game.

Alongside Scrooge trying to find rare treasures he is also in the process of refilling his money bin, collecting gems of various sizes from treasure chests and hidden areas in the levels, which Scrooge can then visit his mansion and take a swim in his riches. These diamonds are not only for bragging rights and high scores but also aid in unlocking a huge wealth of extras like level artwork and character sketches.

With remastered or HD updates of classics being very hit and miss, DuckTales Remastered is a clear winner, taking a much loved classic and giving it a modern feel whilst keeping to its classic origins.

Words by Ash Buchanan.
(Version Tested: PS3/PSN)

Pros

It’s DuckTales for the digital generation
Looks and sounds fantastic
Lots to unlock

Cons


Can get hard at times

Edited On 12 Aug, 2013

Comments
( 19 )
Dead's avatar
Dead 3 years ago
Roll on Wednesday ;)
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
Never played Ducktales
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
It's coming to Steam as well yes?
PrometheusFan's avatar
PrometheusFan 3 years ago
Reviews for this have been all over the place. I get the impression this is yet another sub-standard release whose primary selling point is nostalgia. The pricing on it is ludicrous to boot.
troublemaker's avatar
troublemaker 3 years ago
Really hoping for a PSPlus discount on launch! Haha! I love that the only con is that it can be hard. I played e shit out of duck tales on my NES! It was hard as balls. I mean, super bastard hard! I can't wait to revisit it!
Ash Buchanan's avatar
Ash Buchanan 3 years ago
i remember it being really hard, but that also may be because I was 10 at the time
Dead's avatar
Dead 3 years ago
Never played it either Nox, but way Forward make some awesome 2D platformers, so it's bound to be good.
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
I'll look into after I finish my JRPG Binge
troublemaker's avatar
troublemaker 3 years ago
Yeah, I was like 8 when it came out! This and the Star Wars NES game took away my childhood! Oh, and castle anima! Haha!
troublemaker's avatar
troublemaker 3 years ago
Fucking autocorrect. Apple think they know better than me as to what I want to say. I meant Castlevania
Zombieflamingo's avatar
Zombieflamingo 3 years ago
Im more looking forward to the remake of castle of illusion would have preferred world of illusion though
Zombieflamingo's avatar
Zombieflamingo 3 years ago
Yeah its when they correct an actual word to another word that annoys me. Also it likes to put Z into things that should be an S, dam Americans.
Bindiana's avatar
Bindiana 3 years ago
Castle Anima sounds like it could be an awesome game Broker. I think older games had to be hard as they were short so didnt want to spend £30 on a game that took and hour and half to complete.
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
Never played World of Illusion but I remember spending many a day playing Castle of Illusion
Bindiana's avatar
Bindiana 3 years ago
I played castle of illusion on the Master System that was an a great game didnt play either on the megadrive though.
Zombieflamingo's avatar
Zombieflamingo 3 years ago
World of illusion was great it had three different paths through the game one as Mickey, one as Donald and one on Co-op. First Co-op game i had that you had to actually work together to progress through the level by lowering ropes and having Mickey pull Donald through tight spaces.
Anonymous user's avatar
MATT 3 years ago
"..having Mickey pull Donald through tight spaces" Am I immature enough to go there? Yes.
Anonymous user's avatar
MATT 3 years ago
"..having Mickey pull Donald through tight spaces" Am I immature enough to go there? Yes.
cthragyaska's avatar
cthragyaska 3 years ago
Wait, they're remaking Castle of Illusion!? How did I miss this?? I lost weeks to that game! :) Looking forward to Ducktales on XBL too (stupid delay)

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