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Rocksmith 2014 to be a completely different experience

This year's Rocksmith is going to be a completely different game, featuring sliders to adjust the difficutly of individual tracks and also offering a more tailored experience to help you improve your guitar playing.

Speaking in an interview with Polygon, creative director Paul Cross told the site the studio overhauled the game so that the sequel, Rocksmith 2014, would feature what players really want.

“In Rocksmith, it was good at telling you when you were doing stuff wrong, but it didn’t tell you what you were doing wrong,” Cross said. “So now it looks at what you’re doing wrong. So if you play the right note but you didn’t do a bend, it will tell you that. It will tell you if you’re not sliding far enough, or if you need to play faster. It’s really, really helpful, and it’s a huge improvement on the first game.”

The game will also feature sliders to adjust the difficulty of individual tracks. “The reason we added dynamic difficulty is because people get bored as hell on easy, but they can’t play medium,” Cross. said. “They need all the bits in between, and for them to go choose a difficulty from a list, it’s never going to work.

“So we let them see the changes they’re making to a song’s difficulty and see what they’re being asked to do. It’s huge for us.”

Rocksmith 2014 is on course for an October launch.

Edited On 21 Aug, 2013

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