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Guerrilla discusses Shadow Fall multiplayer


Guerrilla Games has released more details on multiplayer in Killzone: Shadow Fall.

Details on the blog discuss how the new progression system works, as well talking about leaderboards, shields and more.

“Unlike previous Killzone games the multiplayer progression in Killzone Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”)."

Further details reveal stackable Combat Honors which are temporary bonuses that can be activated by earning enough points during a round. Furthermore, Weapons can also be augmented with up to two different attachment types at once. All weapons are skill-based and there will not be recoil-less or auto-aiming firearms.

Other mentions in blog cover Shields, which can be deployed during battle; the Spotlight system, which at the end of each round, players are presented with a brief scene featuring the three top players from the winning side and the top player from the losing side. There are also leader boards and online and offline bots.

Finally, it was revealed that to ensure that custom Warzone presets work on all multiplayer maps, there will be no Exoskeletons or Jetpacks in multiplayer when Killzone Shadow Fall launches. These will likely come at a later date.

Edited On 11 Sep, 2013

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