GTA V has made loads of money, Sony are aiming to sell 5 million PS4's before March 2014 and Call of Duty: Ghosts is on track to be the most successful game in the series so far. It looks like gaming is in a healthy state doesn't it?
It seems big budget games are all the rage, but what happens when it goes wrong? Well, studios shut down and people lose their job. So is taking the risk worth it? Well for Activision and Rockstar it is but what about the rest? When developing a big budget title failing is not really an option. So should developers stick to lower budget mid-tier titles, which perhaps take away some of the risk?
Then there's the lower budget indie titles, which generally have little risk due to the low costs involved, but can sometimes take off and make the developer millions (Hello Minecraft, Journey).
So what way should developers aim? Spend millions for your enjoyment, concentrate on smaller titles are somewhere in between. Should big budget games be left to those who are established at creating them?