Sales. Do they screw loyal customers over who have bought a game at full price or are they a way of getting people to buy a game they may not otherwise try? It's an interesting subject and one which we will discuss on the podcast this week, but we want to know what you think.
Does a sale entice your to buy a game? Do you get angry when you think, "hey I bought that for full price a few months ago." Do you think sales really help a developer, after all they'd need a lot of sales to make up for the fact that their profit margin is likely to be heavily reduced?
Let us know your thoughts.