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Epic's Gamble says majority of Unreal 4 titles are new IPs


Epic's Mike Gamble has said that the majority of title being created using the studio's Unreal Engine 4 are completely new IPs.



The main problem it seems, is that "where a lot of them seem to be aiming" is for an early 2015 release, meaning that we'll not get any this year, although we'll surely hear about a lot of them at this year's E3 and Gamescom.

"There haven’t really been any announcements of the games still under wraps – as soon as they start going live, then you’ll see suddenly see that we’re everywhere again," Mike Gamble told Edge. "You’ll be thoroughly sick of us! 

“It’ll happen this year, toward the Christmas period,” he said. "Knowing the games that are in development, there are some crackers. The first quarter of 2015 is also where a lot of them seem to be aiming. This year there seems to be a lot of cross-gen, but that’s publishers and developers being safe, isn’t it? It’s still a good revenue stream."

Gamble then went on to say that the split on old versus new is "at least 50/50 – if not 70/30 in favour of new stuff."  

"A lot of studios are doing a franchise iteration and a new IP."

We can't wait to hear of some of these new titles, in the meantime, we'll just need to settle for Titanfall, inFamous, Watch_Dogs and the rest. Oh well.

Edited On 28 Jan, 2014

Comments
( 1 )
Whitey's avatar
Whitey 3 years ago
Let's just hope it's not EA's definition of "New IPs"

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