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Rekoil Review

First person shooters very quickly became the bread and butter of PC and console gaming, with better graphics constantly pushing the boundaries of what we could shoot, though they were often very similar in gameplay. PC games however have a distinct advantage in that developers were able to include open source material, basically letting hobbyists get behind the scenes and tinker with the workings of the game, changing not only visuals and attributes but even allowing them to create their own maps for the rest of the community to enjoy, with certain said creations even being picked up by the original developers themselves. Rekoil is one of such titles, being created from the ground up with home modders in mind, sadly though with all the easy to use creation kit they forgot one vital element, gameplay.

From a playing standpoint this is a no frills, basic first person shooter set around a variety of maps. The "teams" you play as are neither here nor there as there is no attempt at any sort of plot or storyline; instead what you have is a group of players just shooting at each other across the usual game modes like Deathmatch, Team Deathmatch and Domination. Gamers used to the tier system or progressive ranking offered in other, more accessible games should look elsewhere as everything is unlocked from the start, letting you choose from an assortment of classes, though there is no apparent benefits other than a different selection of weapons like the sniper having access to ranged weapons or the assault who can use automatic rifles.

Though I understand why the developers yearn for the early days of multiplayer shooters by keeping it simple, they really should have put more time into the visuals as it really is quite poor, with even the graphics ramped up having a strange "buffering" grain to the textures. They overall look is very akin to what Counter-Strike looked like about 15 years ago.

The real saving grace for Rekoil is the extremely easy to use map design kit, accessed through the back end rather than directly through the games menu. Here you are given access to all of the models and textures and kits that the developers used, letting you drag and drop and cut and paste and copy structures with ease. Sadly finding anyone to play your creations with may be a little problematic as for the all of the times I have been online games have been very sparse, populated by with what I can say are likely the developers and other journalists giving the game a few hours attention before writing up their own thoughts.

With a community creating maps and maybe some weapons balancing thrown in this could become something, however most games of this nature on the PC do what this does, only a lot better.

Word by Ash Buchanan.

(Version Tested: PC)


+ No frills fps
+ Easy to use map create tool


- No frills fps
- Very dated graphics

Edited On 21 Feb, 2014

( 1 )
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
Funny that this game is already in a bundle, with Brothers:A Tale of Two Sons no less www.paywuw.com

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