According to the information in the mag (via EG), the car alone takes 160MB memory. "It will fit just about in an Xbox 360 if [that was the whole] game. It's very next-gen," added art director David Hego.
"Basically ... nothing stops the Batmobile, It's pretty much an unstoppable force.
"When you think Batman, you do think Batmobile," added Hill. "It's the one key thing that we've really felt that we always wanted to do."
In addition to talking up the Batmobile, Hill added that there will be no multiplayer action in the latest game. "This is a single-player game," stated Hill. "There is no multiplayer.
"We don't have the time to do multiplayer. We want to focus on making the best single-player experience we can. We don't feel that it needs a multiplayer element. Warner Bros. backed that up right at the start."
Other bits of information reveal that Kevin Conroy will make a return as the voice of Batman, while the excellent Nolan North will play Penguin, Wally Wingert will play Riddler, Tara Strong Charley will play Harley Quinn and Troy Baker will play Two-Face.
A completely new villain, thought up by Rocksteady, will also make an appearance.
"We wanted to introduce someone who could really challenge Batman, to go head-to-head with him in lots of different ways," said Sefton Hill. "... this guy is definitely a formidable foe for Batman."
Hill also talked a little about moving to the next generation of consoles, saying, "It's not a challenge moving to next-gen: the real challenge is making sure you're getting the best out of the machines.
"Obviously you see a lot of games that are cross-gen and they feel a bit reined in because of that.
"Because we were able to make that decision quite early, we were able to be more ambitious with the design and make a real, genuine next-gen game.
"We were able to be more ambitious with the design and make a real, genuine next-gen game"
Adding to this, Hill revealed that the new open world of Gotham City will be split into three islands. It's five-times the size of Arkham City.
"We're not trying to create the biggest open-world game ever," Hill added. "We are trying to create a really rich, vibrant, dense open-world."
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