The device has long been rumoured and although Sony are still trying to improve the tech, it says that it hopes to release the device for PS4 as soon as possible.
“VR has been a dream of many gamers since the computer was invented. Many of us at PlayStation have dreamed of VR and what it could mean to the gaming community,” said Shuehei Yoshida as he unveiled the device.
It is something Sony has actually been working on for years and at one point it even had a PlayStation Move strapped to the top of it, however as you can see from the picture above, it is now a little more familiar looking.
Project Morpheus Specs
- Component: Processor unit, head-mounted unit
- Display Method: LCD - Panel Size: 5 inches
- Panel Resolution: 1920xRGBx1080 (960xRGBx1080 per eye)
- Field of View: 90 degrees - Tracking: 1000Hz; full 360 degrees rotation
- Sensors: Accelerometer, Gyroscope
- Connection interface: HDMI + USB
- Function: 3D audio, Social Screen
The VR headset works together with the camera, a standard controller and/or PlayStation Move and the reason it was revealed at GDC, rather than E3, is that they’re still looking for developers to get on board and therefore bring more and new innovation to the device.
“Interaction is what makes games games. PS Move is already a really good VR controller,” said Sony's innovative Tech Wizard Richard Marks, “we’re really happy with our positioning in control here.”
Partners for the device already include the likes of Crytek and Epic Games, and even more surprisingly, CCP, who'll be bringing Eve: Valkyrie to Project Morpheus, despite it being co-published by Oculus on PC.
"We partnered with Oculus VR to bring EVE: Valkyrie exclusively to the Oculus Rift on PC and we are thrilled to be working with Sony to bring EVE: Valkyrie to the PS4 with Project Morpheus," a CCP spokesperson told Polygon of that news.
Other games already teased include The Deep from Sony London Studio, Thief, The Castle from SCE and more.
Anton Mikhailov, senior software engineer at Sony R&D said that its more that about games with Project Morpheus, but above how you experience these titles.
“Emotion will be amplified – you have complete sensory blackout, That’s why we go to cinemas, where it’s dark and the sound’s great. You get a whole new palette of emotions you can work with – vertigo, claustrophobia, fear of the dark, fear of void and extreme horror.”
Sony says that cost and weight are still to be decided as it’s still in the development stages, but it'll come in at a price point as “low as possible.” So what do you think? Could this be something that interests you?