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Titanfall patched, bringing balancing adjustments and general fixes

EA and Respawn have released a new patch for Titanfall, addressing Balancing, in addition to a few bug fixes.

Here's the patch notes.

Balancing adjustments and general changes

- The damage indicator from Electric Smoke is now much more noticeable
- Search Drones will now show up in Classic Modes of Angel City
- Arc grenade/mine effects no longer draw on friendly Pilots and Titans
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
- Increased the score limit in Attrition
- Flag Return points reduced
- Flag Carrier killed points reduced
- Explosives detonated by Dead Man’s Trigger are now slightly delayed
- Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
- Certain Burn Cards could be exploited to give multiple uses
- Evac Dropships are now more responsive to Pilots entering them
- Hacking a Mega Turret will now restore it’s health to full
- Cluster Missiles damage reduced against Evac Dropships

Bug Fixes

- Titan could become stuck in the position he lands in
- Auto-Titan wouldn’t stand up until you embarked into it
- Several rare server issues restarting the game in to the lobby
- Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
- Pilot could warp through certain locations when jumping off a Titan
- Rodeoing a Titan that has been doomed by your SMR could kill you
- Players being able to enter some geometry in Smuggler’s Cove
- Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
- Minions in Attrition now continue to spawn until the Epilogue begins
- Player couldn’t hack a Mega Turret console
- Server would sometimes error when leeching a Spectre
- Hardpoints sometimes awarded defense score to players not near the hardpoint
- Rare issue when ejecting from a Titan
- Server would sometimes error after a match while returning to the lobby
- Double XP burn card sometimes not being applied properly

Edited On 24 Mar, 2014

( 4 )
Im Going Space's avatar
Im Going Space 3 years ago
i must say, that titanfall has had probably the most successful FPS launch in a long time. very very few bugs.
Zombieflamingo's avatar
Zombieflamingo 3 years ago
I have to agree with you. The fact that the servers all work really well as well, I have had a few instances of lag but that was down to my side. The only bug on the list I have had was the Titan getting stuck good to see the score limit for attrition going up.
JoeToots's avatar
JoeToots 3 years ago
I haven't played much titanfall but so far i'm in love with it! only rank 12 or something.
Im Going Space's avatar
Im Going Space 3 years ago
im [gen 2] 14 or so. the ranks go really fast, and genning up only makes it go faster as it goes up 10% everytime, so G10 will be 2x XP all the time.

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