So both of the biggest games for Xbox One and PS4 for the year so far have released. But just how big an impact did they make?
We know that for the week of its release, Titanfall helped improve Xbox One sales, although sales seemed to go back to a closer to normal level for the following week (although the price cut is sure to boost the level of average sales).
With PlayStation 4 things are a bit harder to judge. Sales got a huge boost during inFamous launch week, higher than even Titanfall and a price cut managed for Xbox One. But was this due to inFamous or was it simply because there was finally more stock in the UK?
It's probably fair to say that for the year to date, PS4 is tracking ahead of Xbox One, both in Europe and the U.S, although it'll be impossible to know just how close the battle of the sales is in the latter, especially this month, until the U.S NPD results arrive in April. It could be close.
What's interesting is that Microsoft is yet to reveal that it has hit 4 million sales for Xbox One, as last we heard way back in December was that it had sold around 3 million consoles. Meanwhile PS4 was back at 6 million in February, meaning that it's probably pushing around 6.3 - 6.5 million by now, way over Sony's estimated sales for the year end of 5 million consoles sold.
One things for sure, either Titanfall was way overestimated in the impact it could have on Xbox One console sales or MS is really pushing as hard as it can at the moment, no matter the loss it has to endure. Take the U.S as a perfect example. Most retailers are cutting $50 off the price and providing other promotions in order to shift the Titanfall bundle specifically. Does that sound like a console being a system seller to you or does it sound like retailers trying to get rid of excess stock?
Whatever the answer and the outcome, at the end of the day, gamers win. If the retail price is cut because Xbox One is not making the impact Microsoft hoped it would - gamers win. If Xbox One suddenly starts selling on a par with PS4 and therefore intensifying the competition - gamers win.
Competition is good and the resulting sales war certainly keeps me entertained.