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Strike Suit Zero: Director's Cut Review


I yearn for an updated version of X-Wing or X-Wing vs. Tie Fighter and with 2014 seemingly being the year of the Space Combat shooter (based on the sheer amount of titles being released this year in this very genre) there may be some hope. In the meantime though I'll just need to comfort myself with the fact that space shooters are making a comeback, the first of which is Born Ready Games reworked Strike Suit Zero: Director's Cut.

While most will probably associate space combat with PC, this new version of Strike Suit actually feels quite at home on console. Taking the role of U.N.E. pilot Adams your task is to halt rebels and stop them from using their alien super weapon to destroy Planet Earth, which in turn sees you end up in all manner of sticky situations, as you dogfight your way to safety and thanks to the reworked controls you'll be able to do just that.



Speaking of controls, this is probably what most people would probably worry about with Strike Suit Zero, however there is a pleasant surprise to be had here as you are able to pull off all manner of manoeuvres while still being able to remain as part of the action. Most of the movement of your ship is controlled by the two analogue sticks, with the other parts of the controller being assigned to firing guns, plasma and missiles. There is a bit of a learning curve, after all it's not often that we get to play space combat games on consoles, however once you get used to how things work it'll become second nature.

What's unique about the game is in the name, the Strike Suit. This is a special transforming ship which can instantly transform between fighter and mech. To be honest I'm not really a big mech fan and therefore would have preferred to stick to the ship part of the game, however the mech is a good weapon to have as it comes with powerful homing missiles and a decent auto aim feature. Whether you are taking on missiles, enemy fighters or huge capital ships, the ability to switch to the mech is priceless, unless of course you try and take them on without even making use of this feature, as I often tried to do (yes I pretty much failed at the same time).



Having not played the PC original, it's hard for me to comment on the improvements in the Director's Cut, however what I can say is that the missions feel very balanced and quite open too, meaning that you have a feeling of freedom when taking on the enemy, rather than being tied down to taking out certain targets. Given that you are in space things can get a little disorientating, but the targeting system has been designed as such that you'll be able to find your way back on course in no time should you try to wander too far off the beaten path.

As far as missions go, the main story includes around 13 missions, all of which are quite lengthy and pretty feature packed. If that's not enough, the Director's Cut also includes the Heroes Of The Fleet DLC, which offers up standalone scenarios, which certainly adds more value to the overall package. In addition, as with any good combat game, you are able to replay missions for upgrades, rankings and to get yourself up the leaderboards, which is pretty fun to do if you enjoy the action on offer.

Given that Strike Suit Zero: Director's Cut is a downloadable title it perhaps lacks the visual splendour of a big budget title, although it's still a pretty decent looking game. Also, while the story may not be the most interesting in the world, this is at least made up for slightly by some decent voice acting in between the action.

Strike Suit Zero: Director's cut is a decent game for £15, there is no doubt about that. The biggest compliment I can probably give this title is that while it may not have quenched my thirst for a new X-Wing game completely, it has at least made me want one even more.

Words by Joe Anderson.
_wotta | PSN/XBLA: wotta

(Version Tested: PS4)

Pros

+ Fun, action packed Space Combat
+ Some decent looking visuals
+ It's space combat on console

Cons

- Story is fairly standard
- Learning curve can been steep
- Some screen tearing in action heavy scenes


Edited On 07 Apr, 2014

Comments
( 4 )
Loli-Nox-Tan's avatar
Loli-Nox-Tan 3 years ago
Waiting for someone to complain that they want a AAA experience not some "crappy indie game"
Zombieflamingo's avatar
Zombieflamingo 3 years ago
Hopefully there is a demo to try as it looks like it could be quite fun.
Old Timer's avatar
Old Timer 3 years ago
Quite tempted with this. Loved games like X Wing back in the day, getting some pretty decent reviews and most say it works well with the console controller. At £15.99 it might just be worth a shot.
PrometheusFan's avatar
PrometheusFan 3 years ago
Nox, seeing as most people who throw around the term "AAA" in that manner don't actually understand what it even means, they don't know what they want unless there's a multi-million dollar marketing campaign to tell them.

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