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Bungie explain Destiny game modes in more detail

You may have seen on the web that a video of the Alpha version of Bungie's long-awaited Destiny leaked last week and now lead game designer Luke Smith has taken it upon himself to explain how the game will be structured.

Smith thought it would be a good idea to take to NeoGaf to explain more on the game's campaign and online features, as so far, he feels that Bungie have not done a great job explaining it.

"We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera).

"These activities come in a bunch of flavours:

Story missions - solo activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.

Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game."

Explore -  "cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity."

Raids - 6 player, cooperative required, communication required gameplay. High challenge.
We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF.

Multiplayer This is for the "shoot other players" mood.

Smith also explained how the world has been built around these activities.

"We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

"Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armour."

It's already been confirmed that Destiny will be shown off early tomorrow morning during Sony's E3 press conference.

Edited On 09 Jun, 2014

( 4 )
Zombieflamingo's avatar
Zombieflamingo 2 years ago
Could be interesting still, I was reading on Eurogamer that they have apparently been able to raise the resolution of the xbox one versions since the development kit update that allowed them to use resources reserved for Kinect.
Old Timer's avatar
Old Timer 2 years ago
I still quite can't get hyped for this. I've said before, I love the Halo games but when Bungie went their own way they said they wanted to do something totally different, yet nearly every article I've read about Destiny, people say it looks like Halo, plays like Halo, sounds like Halo, so much for wanting to do something different.
Zombieflamingo's avatar
Zombieflamingo 2 years ago
I have always enjoyed the single player for the Halo games and the co-op firefight but never the actual multiplayer so it seems to combine the things I enjoyed the most and loot makes everything better.
SquareSofty's avatar
SquareSofty 2 years ago
Bungie are pushing all the right buttons for me on this game and I'm glad it kinda looks and feels like a Bungie made Halo game. Campaign and Firefight were my favorite things to do.

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