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Entwined Review

With a unique chance to promote their new game on the Sony E3 stage this past week, the small indie developer Pixelopus rubbed shoulders with their powerful backers to showcase Entwined, showing off the lovely game engine and offering a brief synapsis of the characters with two souls forever apart but together forever. With an impressive presentation topped with news that the game was already available the PlayStation Network, this surely was a great sign.

Sadly now that the frenzied excitement of E3 is all but gone we now have to play through all those games that made many promises, some will hopefully wow the world (No Man’s Sky I am looking at you) but for Entwined, its falls a little short of greatness.

Taking inspiration from classic arcade tunnel shooters, Entwined adds a little twist by making you control two items at once on screen, a fish on the left and a bird on the right, with each animal corresponding to the left and right control sticks. The aim is to make each one fly through coloured gates as they collect orbs, the final goal being to collect enough orbs to combine the two souls into a dragon; but miss a gate and you lose partial progress. Though you are relying on almost splitting your brain in half to control each one independently it is not as hard as it sounds as the animals can only inhabit their sides of the tunnel, making it a lot easier to navigate the gates as they rush towards you. In fact it is a little too easy, with nine lifetimes (levels) to get through, it took under an hour to fly through them all, with only one level giving me a little hassle.

When you finally combine the fish and bird and transform into a dragon you then have a small open area to fly around, collecting more orbs that then lets you chuff out rainbows which then opens up a portal to the next life. It’s all very pretty and magical the first time around but the game has no real feeling of progression, just repeating itself with slightly different gate patterns to fly through, the same fish, the same bird and the same dragon.

With the main campaigns ending coming around very quickly there is also a challenge mode to lengthen the time played but expect more of the same, however this time the tunnel is infinite and the goal is to get the highest score with three lives.

With the world watching this game was touted as something very special with its engaging story of two souls in love but no amount of trippy late night MTV Europe visuals and emotional harp style music can gloss over the fact that it was the game that has little soul.

Words by Ash Buchanan.

(Version Tested: PS4)

Looks very pretty


- The dragon controls are a mess
- Very short
- Very easy

Edited On 19 Jun, 2014

( 3 )
PrometheusFan's avatar
PrometheusFan 3 years ago
Pixelopus aren't an indie developer, they're a new first party studio made up of a small group of newcomers. Entwined is a tad iffy in parts (Mostly the dragon stuff), but for a first effort it's pretty good imo.
Beazi's avatar
Beazi 3 years ago
It looks good but I always find a game's quality lies in its controls and if the controls are rubbish it doesnt matter if it looks like real life. The only exception of this is Deadly Premonition which plays like an early PS2 game
Anonymous user's avatar
Lewis 3 years ago
It looks a lot like Chasing Aurora on the Wii U in the sense that it's a pretty game, but it's hard to see what the point of the game is and there is little challenge in gameplay. I absolutely hated Chasing Aurora, so this is not something I'd be willing to buy.

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