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Destiny Beta - Hands On

With the Alpha and Beta testing passed we now have a long wait for Destiny’s final release in September, made even longer by knowing just how much fun those short but action packed days where when we finally got to play it.

For the Beta it was more of the same but with a couple of little additions to keep us all happy; the game has the same Halo feel to it that Bungie are known for with well-balanced weapons and some ambitions ideas plus the whole MMO/RPG feel is coming through a lot stronger this time around.

This short chance to play what is shaping up to be a monster of a game this time gave us a little glimpse into the story itself, with your character being a Guardian found on the wastelands of Russia by a Ghost, an intelligent machine that was born from The Traveller to search for lost souls who can help fight off an age old threat. After these brief introductions we are again back in familiar territory from the Alpha test phase, visiting the Tower and then going planeside to carry out multiple quests in Russia.

Russia seems to have been opened up a little more with a couple of new missions available but there are still loads of areas that are locked out or blocked by invincible foes, many of whom live underground, waiting for a straggler to walk into their sights.

Multiplayer modes in The Crucible were also upgraded, unlocking a second map to play around, this time set in some ruins that appears to have been reclaimed by the jungle, again capturing and holding onto key areas of the map; the ruin also has plenty of sneaky tunnels to use to get one over on the opposition. Just like the Alpha the weapons do feel a little unbalanced, with many experienced players getting one shot kills quite easily.

There are a few areas I am not sure about, like when making your own way through the levels at certain points of the map you can come across other players, you like each other’s play style or have similar goals so you battle in tandem, fighting as a team to the next checkpoint but only to find at some point your battle buddy disappears; this happens a lot and seems to be when moving into tighter corridor sections, are these areas forced single player or are there ways around this?

I will also say, though I put more time on the Xbox One, this version really does look different to the PS4 with the visual not nearly as crisp, this however did not deter from any of the action in the game and still looks fantastic with Bungie’s grip on the impressive lighting effects.

All too quickly the Beta event was over, levelling up numerous characters and trying out different platforms, the game still did not get boring for me, surprising as I have found first person shooters to be a bit lacking of late and with whatever information from all of the data Bungie have purged from the Beta, these short few days of hands on experience have at least helped boost the pre-orders for what is shaping up to be huge release.

Words by Ash Buchanan.

Edited On 31 Jul, 2014

( 4 )
Im Going Space's avatar
Im Going Space 2 years ago
the beta was lower res on X1, so all the assets were rendered lower to suit. fixed for the final release though.
jam201984's avatar
jam201984 2 years ago
bungie confirmed for release it will be @ 1080P, only reason it was running at 900p was because of the submission time for the beta to microsoft so they couldn't submit an up to date build version... CANT WAIT :)
Kaysar's avatar
Kaysar 2 years ago
Anyone else got the Destiny App on their phone? I logged in this morning to see if there was any news and my beta character had reappeared! Seemed a bit strange
jay.hamilton's avatar
jay.hamilton 2 years ago
my character is still there too, theres me now hoping I can keep my guy and gear

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