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Super Smash Bros Review


Since its release Smash Bros melee has been another string to Mario’s bow, using a huge array of classic character scrapping away over-elaborate single screen platform arenas. Keeping with the Nintendo ethos, Super Smash Bros keeps the simplicity that is synonymous with their games, making them enjoyable for anyone of any skill level be it a hard core fighting gamer or a first timer.

Across the huge selection of modes available in Super Smash Bros, the barebones is a 2D fighting game with your chosen character battling against up to three other players. As mentioned the character selection is huge, allowing you to choose from familiar brawlers like Link, Princess Zelda, Megaman Sonic, Pac Man, Samus, Donkey Kong, Mario and of course your own Mii. With any mode you choose the resulting battle is fierce and fast and though winning though clever use of special moves an blocking, the key to being victorious is just figuring out where you are on the screen as so much is going on, the screen littered with explosions and plenty of power ups for everyone to scramble to.

As mentioned the beauty is in the simplicity of the game, with two attack buttons, a regular and a special; to pull of more moves it is a simple matter of pressing a direction, no overly long inputs here but the moves are still as spectacular to watch. Each character has different moves that reflect their skill sets that fall under one of three categories that are self-explanatory, brawler, sword fighter and gunner. Even with all the characters and their own moves to pick from there is plenty of opportunity to customise your fighter, be it unlocking new specials and equipment for the roster or even creating and importing your own Mii fighter, starting with basic items that boost defence, attack or agility and then unlocking more items as you progress.



Though fighting is the main order of Super Smash Bros it manages to still pack this handheld version with loads of modes, starting with a straight-up Smash; a Classic Mode where you can choose a route to take on various foes, upping the difficulty with your gold to boost the chances of better treasures like trophies and equipment for customisation. All-Star takes you through the roster, battling each group in chronological order and the Multi-Man Smash, a series of challenges like the 100-Man Smash, Endless Smash and Rival Smash. Unique to the 3DS version of Melee is the Smash Run, a huge platform world where you attack an infinite amount of familiar monsters for three minutes, collecting power-ups before taking on three other players who were taking part in the same event.

Using the 3DS tech most of these modes are playable as single player or against friends locally who also own the game. Online also allows to play across the Nintendo Network, letting you play friendly matches or for bragging rights across the world. An interesting function is also the ability to share your characters with the WiiU version and also use the 3Ds as a separate WiiU pad and whilst not tested this sounds like a great idea.

Aside from a wealth of character unlocks and upgrades there is of course the coveted trophies, each one looking glorious in their 3D versions to show off to your friends or adore them in private.

With the amount of content and action packed into this little cartridge it is amazing that nothing gives, with graphics that look great on the small screen to fighting action that never slows down with a magnificent orchestral soundtrack full of classic console tunes to top it off, it is hard to believe this is on the little 3DS, how the WiiU version will top this will be interesting to see.

Words by Ash Buchanan.
(Version Tested)

Pros

+ Huge roster of customisable characters
+ Smooth and fast gameplay
+ Easy to pick up and play
+ Plenty of modes and loads of items to unlock

Cons

- Can lose track of your character on the small screen

Edited On 05 Oct, 2014

Comments
( 9 )
Dead's avatar
Dead 2 years ago
Awesome game, so much fun.
Loli-Nox-Tan's avatar
Loli-Nox-Tan 2 years ago
The game is a lot of fun, though I can see me not playing it as much once I get the Wii U version
Dead's avatar
Dead 2 years ago
I just hope the Wii U version has a proper adventure/subspace emissary mode, it's the only thing that's really missing here.
Loli-Nox-Tan's avatar
Loli-Nox-Tan 2 years ago
It's already been said that there won't be something like Subspace again. Personally I enjoyed the Adventure mode from Melee more
Dead's avatar
Dead 2 years ago
i enjoyed both of them, it's a shame there won't be something like that, but it's not short on content so it's not a big deal really.
PrometheusFan's avatar
PrometheusFan 2 years ago
No mention of how badly it controls using the 3DS slider?
Dead's avatar
Dead 2 years ago
That would be because it doesn't, it's just the disgruntled opinion of a miniscule minority that you've read somewhere, probably NeoGAF, and have decided to pretend to have a 3DS so you can pretend to have played the demo to validate you parroting these wildly inaccurate opinions.
PrometheusFan's avatar
PrometheusFan 2 years ago
Pretend? Why would I do that exactly?
Dead's avatar
Dead 2 years ago
To give your second hand opinion more weight.

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