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Assassin's Creed: Unity 'story' trailer released; *update*

Update: Ubisoft has rubbished claims that it has lowered the specs on the PS4 version of its game, saying that the quote taken from Senior Producer Vincent Pontbriand have been misinterpreted. 

"To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other," said Ubisoft in a statement.

"Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past four years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs.

"At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimisation resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience."

So there we go. 

Original: It's 5pm or as we have come to know it, Ubisoft press release 'o' clock.

Today's 5pm excitement comes in the form of a new story trailer for Assassin's Creed: Unity.

Although there is also some interesting news, apparently the PS4 version has been locked to a frame rate of 900p and 30FPS to ensure parity across versions.

"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

Here's the trailer, let the comments commence.

Edited On 07 Oct, 2014

( 8 )
Hymeleon's avatar
Hymeleon 2 years ago
I was afraid that'll going to happen someday. If they lock down PS4 version in the name of parity between versions, why bullshitting people about "bottleneck CPU performance"? GPU can do calculations as well if not better than CPU, and since GPU left partly unused - why lock down anything? Meaning it's not some overall "nextgen CPU bottleneck" problem, it is well known "Xbone CPU-to-memory bottleneck" problem. Thank you M$ for shitting down on gamers. Hire better engineers next time you develop a console, if you'll have that chance...
Loli-Nox-Tan's avatar
Loli-Nox-Tan 2 years ago
Pfft! All hail the glorious PC Master Race!
Loli-Nox-Tan's avatar
Loli-Nox-Tan 2 years ago
In all seriousness this is a bit shit. This is meant to be "Next-Gen" after all
PrometheusFan's avatar
PrometheusFan 2 years ago
That is such a load of bullshit. Holding back the PS4 version so Xbox owners don't have to feel bad about buying an inferior version of the game? That's such a dumb reason to pull something like this... Microsoft are certainly getting their money's worth out of that marketing deal it appears. This is really a new low.
Dead's avatar
Dead 2 years ago
Will somebody stick a dummy in that crying babies mouth? It's multiplatform dickheads, they're always going to be tied to the lowest performing platform.
moviemaster1993's avatar
moviemaster1993 2 years ago
Actually not a parity problem, it's to prevent the game from being downgraded like Watch_Dogs. The PS4's CPU seems to be getting the blame too, probably more of the downgrade issue than the CPU. It is NOT a parity problem.
Turniplord's avatar
Turniplord 2 years ago
as long as it looks pretty (which it will) and plays at a solid 30fps (no dips like in Black flag) then that will be fine. Rather have a game that runs consistent than one that is all over the place. Plus, based on recent AC on the PC (Blackflag, 3 and Liberation) the PC version may have a higher framerate but will probably require stupid specs or have serious dips in performance in certain areas.
jay.hamilton's avatar
jay.hamilton 2 years ago
all this other bullshit aside, Story looks better than previous AC games

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