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Lords of the Fallen Review

Lords of the Fallen has some mighty big opposition to compete against with it taking on the almost perfect Dark Souls series of games. So with a newer generation of console to offer us an even richer graphical experience, just how does it fare?

Before I really begin this review with all of the ins and out I really need to address an issue with the game in that it really does need a patch, and urgently, as my experience has been riddled with many problems requiring restarting the game from a previous save point and even having to wipe and start all over again with a new character (thankfully only some 10 min in but still!), be it the controller not responding to any commands or doors not allowing you to interact, the game is a bit messy.

Warnings aside this is actually a fun enough game, though it feels a lot more punishing than the Souls games (this is more likely as I am playing with those games heavily in mind) and though created by a different company there is no denying it's very, very similar, so those that have played will be more than ready in what to expect. With Lords of the Fallen you play Harkyn, a man so full of sin his face was covered in tattoos and locked away in prison to rot. This was however until the world was invaded by the Rhogar, a demon army hell bent on destruction and his subsequent release from his prison cell by one of his jailer Monks in the hope that he can defeat the Rhogar and at the same time redeem himself from his past.

The game starts off with a simple character creation, allowing you to choose from three power types and then three setups, with classes like a Warrior, Cleric and Rogue, each being different enough to allow the player to use their own preferred play styles, be it a heavy hitting damage sponge or the quick and agile. Though initially the selection seem restrictive there are plenty of customisable areas that open up as you play the game and a Game + and ++ that opens up the powers a lot more.

With the scene set the first few battles and boss encounters let you get used to the basics, which even then are quite close fights, a clear indication of what is to come, with you heavily relying on quick dodges, blocks and the various levels of attacks as the game teaches you about the health and agility bar that depletes with every movement you make before letting you get hold of some magical powers. All classes start off with a clone, a magical decoy that attracts the enemies’ attention, allowing you to get behind them for some easy attacks; then each of the three characters builds have powers more in line with their chosen class like the Cleric being able to reduce the amount of damage taken and even slow down time.

With a decent items drop rate and treasure chests you find your inventory will very quickly fill up with an assortment of light and heavy armour types and weapons, with each melee item falling under one of eleven weapon types from swords to axes and hammers and staffs. When wielded each has its own natural feel and weight to it, the game requiring some understanding of the attack patterns of each to truly master them and wield them with skill. It is not all close quarters fighting as early on in the game you will come across the Gauntlet, a versatile projectile weapon that feeds from your magical meter and is also a life saver for some of the more challenging bosses, allowing you to slowly pepper them with attacks rather than risking a more up close and personal approach.

Aside from generally collecting loot to help overcome the next area boss there is still plenty going on with lots of side missions scattered around each area and whilst not the easiest to trigger they are well worth your time figuring out, earning vital experience and also plenty of runes that can later be fitted to your inventory, adding extra powers and boosts like poison effects and protection from flame attacks. Experience is also a major part of the game, as with every enemy you defeat you not only earn experience points but also increase a multiplier, the more you kill the higher the rewards, risking your wealth with each battle or rushing to a save point to bank them to spend on attributes or powers. The gamble to fight on is a high one as like with this sort of game if you die it all resets to zero and whilst death is a constant in this game it does not hinder your progress, with experience earned being dropped and held by your ghostly form, slowly diminishing if you take to long to collect it.

With a satisfying quest and enough tactical battles and secrets to uncover Lords of the Fallen turned out to be a bit of a sleeper surprise and whilst dogged with some technical issues and not able to match the classics of its particular genre it still manages to hold your attention for a couple of weeks.

Words by Ash Buchanan.

(Version Tested: PS4)


+ Great battle mechanics
+ Lots to customise
+ Game + and ++


- Difficulty can be an infuriating issue at times
- Too many game breaking glitches

Edited On 30 Oct, 2014

( 2 )
FeedTheOcelot's avatar
FeedTheOcelot 2 years ago
What a load of codswallop how can anyone say this game is more difficult than dark souls. In dark souls the movement is awful combat is awful difficulty is ridiculously high and the game will kill you for absolutely no reason whatsoever, lords of the fallen however is miles more playable. The movement is fluid the combat is fairly well executed and while the game can be fairly difficult at times its usually down to the player not using the best tactics to fight certain enemies or having thousands of unbanked xp. All in all going on my experiences with ds1 + 2 which I hardly made it past the first section due to the sheer overwhelming grindiness, lords far surpasses it in every aspect of the game for me.
Anonymous user's avatar
Neil 2 years ago
I'd say they are about equal in difficulty until you count invasions, then Dark Souls is much harder To be honest Dark Souls is the better game, obviously Lords has the edge on graphics but the game is FAR too short, took me about 14 hours I think, good that it has new game + but there's no real gain in the new game + I feel, the experience curve to get another level just sky highs

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