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Day one patch released for The Crew

Ubisoft has released a day one patch for The Crew, which curiously fixes an issues in which players were unable to join a Crew, amongst other tweaks.

You can see the full patch list below.

Bug Fixes

Stability & performance

- Fixed some random crashes on all game modes
- Fixed an issue where some crews were disbanded randomly

Matchmaking, connectivity & replication

- Fixed matchmaking and sessions problems
- Fixed invite system in Private PVP game modes
- Improved matchmaking and sessions on server side.

Menus and HUD

- Fixed issues related to Leaderboards scoring on Missions and Skills
- Updated info on HUD for Gift packs.
- Resolved issues on Localization bugs.
- Fixes on Statistics computing values.
- Fixes on PVP lobby HUD.
- Fixed an issue where the “Mute” option was missing from player cards while inside a PvP lobby.
- Fixed an issue where an infinite loading animation of the gamer card picture was happening.
- Fixed an issue where the title shows the “Display” name instead of “Gamertag” for the active user inside the Leaderboards from the Driver ID menu.


- Fixed an issue where leaderboard displayed incoherent scoring on PVP Public FFA events.
- Fixed an issue where the collision' and 'Traffic' options were not functional within the lobby.
- Fixed an issue preventing the HUD from refreshing when a crew member invites the crew master in a PvP public lobby.
- Fixed an issue where the crew gets disbanded after coming out of PVP lobby.
-Fixed the option to disable/enable voices during PvP events.

Achievements and Awards

- Fixed Achievements unlocking issues
- Fixed Awards progression and unlocking issues


- Fixed issues related on unlocking the content after purchasing DLC/ULC packs.


- Improved AI behavior in some situations.
- Fixes on HUD elements during missions.
- Fixed an issue preventing some players to join a mission after a quick coop search.
- Fixed an issue where some players in coop/solo missions where sent back to the log-in menu with a service error message.


- Fixed an issue where players couldn’t join a session or a crew.
- Fixed an issue where players could be missing from the crew list for other players in the same crew.
- Fixed an issue that was preventing a player from entering a PvP lobby while in a crew of 4.
- Fixed an issue preventing the world ghost record to load and instead of the “Online ID” text "UNKNOWN" was displayed for all the skills.
- Fixed an issue where the game crashes when failing to connect to proxy.
- Fixed an issue where the game goes into infinite loading screen after using "Quit" and after being idle in the game.
- Fixed an issue where the PSN ID's fails to load on leaderboards and was shown as "Loading" and "UNKNOWN" text.
- Fixed an issue where the crew was failing to update correctly after the crew master has removed his Ethernet/Signed-out/Shut down the console and logged in again.
- Fixed an issue where the loading time after pressing any button in title screen may be up to 2 minutes long.
- Fixed an issue where some users were not joining the crew after being invited.
- Fixed an issue where after a forced back to login, the gamer-pic in the friend list couldn’t load.

Edited On 02 Dec, 2014

( 4 )
Akemi no Zero's avatar
Akemi no Zero 2 years ago
I am starting to see trend of late of ubisoft passed games with day one patch's or a week later patch to fix game breaking bugs. Shame since they didn't always rush this bad in the past.
JoeToots's avatar
JoeToots 2 years ago
was there really any doubt?
superniceguy's avatar
superniceguy 2 years ago
It is being classed as a MMO, and all MMOs have had patches on day one.
Turniplord's avatar
Turniplord 2 years ago
its not just Ubisoft - I think the only games I've bought in the last 6 months that recieved their 1st patch a long time after release were the Dynasty warriors, Samurai Warriors and Warriors Orochi games! Even their patches were just for fan requests like turning off the depth of view. Almost every game is shipped with bugs which are resolved in day 1/zero patches

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