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Ninja Theory developer diary looks at the music

Ninja Theory has released a new developer diary for Hellblade, in which it talks about how the music has been a major part of development.

"Music is such a powerful tool for driving emotion, more so than art, dialogue or plot. So it makes sense that it should be part of the creative process from the start. Like every other aspect of the game we wanted to find a style that felt interesting and different in Hellblade," says the developer on the PS Blog.

"The style of music says a lot about your game. A big orchestral score is probably the default choice for a lot of games and movies. It suggests a particular kind of product: the big Hollywood blockbuster experience. That is not what Hellblade is about.

"Another obvious choice is to focus on the setting, which in our game is a clash of Celtic and Viking cultures. We felt that a traditional Celtic sound would put a cultural barrier between you and Senua and would make it harder for the player to embody her journey. As for the Viking side, who knows what music would have sounded like in 700AD Norway?

"Rather than focusing on setting, the music should tell a story. Hellblade is about Senua’s melancholic journey into a strange land to fight a hellish clan of Vikings. Any number of style choices could tell that story. In the end it comes down to personal preference and practical reality. And we do like it dark."

"When choosing a partner to create such an important part of the Hellblade experience, the musician had to be on the same page. You need a level of innate understanding that allows you both to push and explore beyond the basic needs. Ninja Theory and in particular Hellblade’s Creative Director, Tameem Antoniades, has this with Andy LePlegua."

Check out the video below.

Edited On 24 Feb, 2015

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