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Total War: Attila Review

Predominantly being a console gamer for a long time there was always a few titles that made me envious of PC gamers so when I finally scraped enough pennies for a decent rig the first two titles to grab were Crysis and Total War. Crysis has since made the leap to console and the less said about that the better but the Total series goes from strength to strength on the PC, the games worlds getting larger and more detailed and there is always some tyrant or warlord to base a new game on.

This newest iteration focuses on Attila the Hun and the devastation left in the wake of wherever the hoofs of his warrior horsemen fell. With Rome on its last legs thanks to bitter in-fighting the world is about to change drastically as old and new foes once again go to war across Europe.

Total War: Attila gives players the opportunity to oversee huge battles, commanding hundreds of warriors and siege machines as you attack or defend cities and strongholds and in that aspect it does not disappoint, the game using commands similar to most real time tactical war games with simple mouse and keyboard commands allowing you to plot actions and command your troops from a high viewpoint, watching as the battle unfolds before you or zoom right onto ground level, watching as hundreds of men clash swords, it is quite an impressive feat. 

The huge and engrossing battles however are only half of the game, with the other part being turn based with a heavy emphasis on building management, recruitment, trading and keeping the peace, be it with an iron first or by negotiations and this is where the game can struggle in its execution as just like in previous Total War games there is an element of commitment required to be any good at it and Attila is no different, as even with a lengthy introduction campaign there is a lot to take in but perseverance does pay off, allowing you to get the most out of your men whilst upgrading vital utilities to their fullest potential. There is an oracle that pops up during the prologue who will guide you through most important points of the game, plus there is an extensive and quick loading encyclopaedia ready to point out the finer details on how to create the best army, there is an awful lot to take in and for the majority of the time, it is this that makes the game so hard.

As mentioned the biggest pull to Total War: Attila are the battles and the many factions and their extensive unit selections, with five cultures then further separated into factions like the Roman Empire, the Barbarian Kingdoms, Eastern Empires and of course the Nomadic Tribes, the Hun. Each faction has their own strengths and weaknesses, granting the player plenty of opportunities to try different tactics across the many battles.

Alongside a decent selection of warriors to command there are plenty of scenarios to participate in, with the single player Prologue and Grand Campaigns letting you pick from your preferred faction plus local and online multiplayer games to join and host. For those wishing to avoid all of the pre-planning and such can jump straight into the Historical Battles and take part in important battles that took place during the era.

When it comes to the sheer scale and excitement of these historic battles Total War: Attila can do no wrong, however it is during the slower paced strategy moments that it loses its edge a little but for those willing to put the time and effort in will not be disappointed.

Words by Ash Buchanan.

(Version Tested: PC/Steam)


+ Graphically impressive in the sheer scale of battles.
+ A rewarding game if you can put the time in.


- The turn based element can be confusing and punishing at times.

Edited On 26 Feb, 2015

( 2 )
Kaysar's avatar
Kaysar 2 years ago
May want to check your images, Joe. The last three appear to be from Destiny
Joe2120's avatar
Joe2120 2 years ago
Cheers, that was my fault, should update soon.

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