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Zombie Army Trilogy Review

Hitler’s war machine has been defeated, fretting away in a secluded bunker his loyal followers have all but given up and are ready to surrender to the Allies but Hitler has one final ace up his Nazi sleeve, time for Plan Z.

Set in an alternate universe, Hitler’s Plan Z was to raise his fallen soldiers from their final resting place, creating an army of undead zombie warriors who will act on his every command. Totally unprepared for this kind of warfare the Allies call on a group of their most highly skilled soldiers to infiltrate and stop this undead menace. That is enough of the story, now let’s bust some Nazi zombie skulls.

Zombie Army Trilogy is a repackaged and updated collection of content that was previously released on the PC versions of Sniper Elite plus some added extra zombie busting goodness in the way of a third part being an all new addition to the story and some Horde mode maps to contend with. Each of the three episodes has been split into five parts, with your soldiers, be it alone or in a team of up to four working their way through numerous checkpoints, battling hundreds of zombie Nazis.

The action will take you along for an enjoyable ride through hell on earth, the first episodes forcing you along and occasionally stopping you at certain areas to trigger checkpoints and though very linear in its approach (the newer third episode is a lot more open) there are still plenty of opportunities to make your own personal approach to zombie slaying, especially during the more heated survival moments with teams of players taking tactical positions to maximise covering fire, utilising the explosive power of claymores and trip wires and using the signature sniper rifles; the softly stealthy approach of Sniper Elite is all but gone here, now it is all about explosions and nut shots.

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With the action taking an over the shoulder viewpoint your character is pretty much rooted to the ground, with no jumps or dodges you rely on either firepower or a last resort kick to grant you some breathing space. The majority of the zombies are best dealt with at a distance, using your rifle scope to pick out targets and even slowing down time by using controlled breathing to line up headshots, where the ever satisfying slow motion kill cam gives you a X-Ray view of the bullet as it cuts through the air and through numerous zombie brains. Due to the sheer amount of undead that Zombie Army Trilogy will often throw at you the sniper rifle will become ineffective, then relying on your secondary weapons like machine guns or shotguns and a backup pistol, all of which can be changed in the load out screen at the start of each mission.

There is no denying that Zombie Army Trilogy has been heavily influenced by the Left 4 Dead games and that is not bad thing, especially since there is nothing else like this on the current generation of consoles and though it sounds like a perfect game there are a few issues that stop it from being so; for instance even with eight characters to choose from, they feel quite bland and have little personality for the player to enjoy, especially when compared to the well fleshed out avatars of Left 4 Dead. Playing solo can also get a bit laborious and extremely hard at points so online co-op is really the most enjoyable way to go, but lag has also been quite a regular issue, with delayed bullet impacts being quite a regular occurrence.

Zombie Army Trilogy is most definitely best played as a co-op, be it with friends or strangers through quick matches, it is in these team moments where the most fun will be had.

Words by Ash Buchanan.

(Version Tested: PS4)


+ A huge variety of zombies to kill
+ Excellent co-op action
+ Ever satisfying X-Ray kill cam


- Online play can be laggy at times
- Hard and can get boring on solo

Edited On 06 Mar, 2015

( 8 )
Kaysar's avatar
Kaysar 2 years ago
It does look good, and if I can get some others intrigued, I may pick it up
Old Timer's avatar
Old Timer 2 years ago
Another good review there. Even though I do enjoy it solo it is at it's best when played with friends. Me and 3 others played co-op last night for a good 4 hours or so but didn't experience lag, probably just early day niggles for some. And yes it is tough, not a COD game where you can go running in but not frustrating in anyway I find.
Turniplord's avatar
Turniplord 2 years ago
took the plunge and bought it on PSN today - i know its dearer and unable to re-sell, but i like having games on the PS4 that i can just jump in and out of without changing disks cos I see this as a quick time filler :)
Anonymous user's avatar
Michael 2 years ago
Picked it up on the xbone, it's pretty fun but hard on solo play
Anonymous user's avatar
Paul 2 years ago
really enjoying so far. I've only completed the first chapter so far and those sucidal zombies can be a right pain sometimes but fun fun fum
Turniplord's avatar
Turniplord 2 years ago
Bit worried because the PSN download is only 9 GB - hoping there is a lot of game, at lease enough to last about 10-20 hours. Bought White Night as well though, so i'll be playing that tonight
Danny_936's avatar
Danny_936 2 years ago
Been playing this for a last few hours on Xbox one in co op with random people and haven't had any connection problems at all but I have noticed that I do get a tiny bit of screen tearing when there's a ton of shit happening on the screen and I'm presuming that's just down to the Xbox one lacking some grunt.
Turniplord's avatar
Turniplord 2 years ago
This is fun. Played a bit of the 3rd on on online co-op and I see what you mean about impact lag - I shoot the zombies right in their stupid faces and they go down about half a second after it impacts - nothing major just annoying. Playing through the first one on solo though - seems okay so far, guessing it will turn into a bitch soon though. Akiba'S trip arrived on Thursday though so prett much been on that since Sat night (completed but going to do new game+ to get platinum this week)

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