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Ultra Street Fighter 4 patched on PS4

The PS4 version of Ultra Street Fighter 4 has received its first patch, bringing improvements and changes designed to address complaints of last week's release. 

Changes include making the menu system 60fps and making other improvements which help give higher quality texture filtering to select stages.

Latency has also been reduced, while bugs such as disappearing projectiles, various UI issues, and Decapre's teleport animations have been patched. There are still quite a few other issues with the title at this time, however it appears that version 1.02 has helped to make things a little better.

The full patch details are as follows:

- Reduce interface lag within menus
- Addressed disappearing projectiles
- Fixed Decapre’s teleport animation
- Fixed Rolento’s audio glitch (during victory screen)
- Fixed missing SFX for Red Focus attack
- Fixed Akuma’s stomp SFX not playing
- Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
- Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
- Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
- Addressed Online IDs not appearing correctly
- Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
- Anisotropic Filtering (AF) changes to decrease blur
- Fixed appearance of white box after backing out of a command list menu
- Addressed Fight Request issue in Arcade Mode

Edited On 04 Jun, 2015

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