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Mortal Kombat gets latest patch on PS4


Ed Boon has revealed that the latest Mortal Kombat patch for PS4 is now live.

PC and Xbox One will get the same patch eventually, although it's not really known when at this time.


In the meantime, here's the Mortal Kombat patch notes for PS4:

D’Vorah (Venomous) – Adjusted the Poison Stack algorithm to prevent the top end from getting so high
Ermac (Spectral) – Fixed a bug in which he could get stuck in flight controls
Goro – Fixed a bug which was preventing Krush from having its landing location chosen
Goro – Slightly increased the input window to meterburn PunchWalk on hit
Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
Jax – Adjusted Carl Weather skin hurt regions to better match the others
Johnny Cage – Ultra Flipkick now uses the correct damage value from hotfix data (12)
Kano (CutThroat) – Adjusted the armor frames of Charge Up to compensate for the faster startup
Predator – Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
Predator (Hish-Qu-Tien) – Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
Quan Chi (Sorcerer) – Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
Quan Chi (Sorcerer) – Reverted the temporary change of Final Hex block damage increase (back to 3x)
Reptile – Turned off the ability to 2in1 special cancel into Floating Ball
Reptile (Deceptive) – Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
Reptile – Lowered the input priority of Floating Ball
Shinnok – Away+FK now auto-faces correctly
Takeda – Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
Takeda – Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
Takeda (Ronin) – Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
block trap
Takeda (Ronin) – Kool Whip Brutatlity when in Ronin should work more consistently now
Tanya (Pyromancer) – Fixed a bug which was applying the Dark Shroud & Devil’s Dust damage to her throws and other misc damage
Tanya (Pyromancer) – Reverted the temporary change of the Dark Shroud & Devil’s Dust damage (back to 10)
Tanya (Pyromancer) – Dark Shroud & Devil’s Dust now use the correct lifetime value from hotfix data (7 seconds)
Tremor – Some variation specific moves now have corrected values in the movelist

Edited On 22 Sep, 2015

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