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International Women's Day: Dying Light Review

To celebrate International Women’s Day on March 8 and to show that when it comes to gaming there is no gender dominance, we reached out to some of our customers to ask if they could provide us with a guest review of their favourite games.  

Dying Light Review

Dying Light is a game I've been meaning to get round to playing for a very long time now. As a massive zombie fan, I really should have played it a long time ago, but in all honesty I was far too scared, being the massive wimp that I am. Intense combat and free running combined with hilarious weaponry and attacks, all set in a gorgeous environment makes this a must have for anyone looking for an overwhelming survival experience.



I've spent the last week or so solidly ploughing through the main game, mainly on multiplayer, but I've been through the occasional session on my own, and let me tell you it is quite the experience. This is because Dying Light doesn't necessarily rely on the usual components of a horror game, i.e. jumpscares and the like, instead it creates fear through panic. The city of Harran itself is incredibly atmospheric, but that mainly comes from the effort that the developers have put in to make it look real and believable. This realistic feel to the world outside of your safe zone creates an overpowering fear of isolation the second you step outside, and also brings in the fear and unpredictability of the unknown. That street you cleared on your last run ten minutes ago? It's now swarming with the infected again. Scrambling up a building for safety? Watch out, a zombie just bulldozed its way out of the door you climbed up to. Aiming for the grass and cliffs because higher ground means safety? Best take care you don't get cornered in between high walls in the slums where the dead pile up around you. Dying Light has perfected the art of making you feel safe and in control, only to pull the rug out from beneath you and make you feel ever so mortal.

There are incredibly poignant moments throughout both the main story and the sidequests that really hit home, and give the world and the characters within it unexpected depth. These moments are often very quickly overshadowed by the introduction of a shiny new crazy weapon to try out, which kind of detracts from what ultimately makes the world of Harran interesting. The main story itself is somewhat lacking overall, but the entertaining gameplay and the sheer depth of the world more than makes up for that.

As a multiplayer game, Dying Light is incredible. The terrifying elements of single player become a free for all smash and grab mission with friends. The moans of the dead are drowned in group laughter at hazmat suit zombies flying off like punctured balloons when you hit the canisters on their backs, only to have them explode, creating sound waves on the mini map, which rapidly brings an onslaught of 28 Days Later-esque “virals”. These virals are stronger, faster and much more agile than the regular zombies, meaning they can scale the buildings that you use to desperately evade them. To take them down you have to craft and customise a range of bonkers weapons from the debris you collect on your journey.



Customising the weapons you pick up is key in taking on the hordes of ever stronger undead, and you have to be clever in retrieving the customisation blueprints whilst playing. These are usually hidden in places you wouldn't want to go, for example train cars in a dingy warehouse, medical tents outside an abandoned school full of flickering lights, dark underground tunnels, you get the idea of the kind of foreboding places you're forced to explore, and they are normally tucked away in sneaky little corner to make you go looking. However the rewards are great, and weapon customisation is one of the best features of the game. I mean who wouldn't want a cricket bat with a flamethrower attached, or a rake with added spinning blades, or my personal favourite at the moment, an electrified baseball bat. To top it off, the names for the custom weapons are fantastic, with Bad Hangover, The Lacerator and Poison Pen to name a few, it's always fun working out what they actually are and what chaos they can create. You'd have thought with the bonkers weapons you can craft, that navigating the world would be a breeze. 

It's not as simple as it seems.

Night time in Dying Light is a whole other ball game, and strikes fear into even the strongest of hearts. Your clock is constantly ticking, and at approximately 9pm in game your watch emits a series of beeps, warning you that it's almost night, as the daylight fades at an alarming rate. From then you have roughly thirty seconds to bolt to the nearest safe zone where you are bathed in reassuring UV light that keeps the zombies at bay, and you can sleep through the night. On the other hand, if you are feeling incredibly brave, stupid, or you've just been unlucky, you can spend the night outside a safe zone, risking life and limb for those highly sought after double survivor points. This is not generally advisable, unless you're setting out to have yourself scared beyond belief in highly panicked situations.



Because night brings the volatiles.

Volatiles are quite honestly not far off my worst nightmare. Super strong and fast, with wide cones of vision and crazy climbing skills, they will hunt you down. Volatiles patrol the streets of Harran every couple of hundred metres or so, and they will relentlessly chase you if they even so much as sense your presence. In the quite literal pitch dark of the night, it's hard to resist the urge to turn on your torch, but doing so is like turning on a big neon sign saying “I'M HERE COME AND EAT ME”. Now I have only spent one full night outside a safe zone, and that was only because I couldn't make it back in time, and that was spent cowering in a corner atop the tallest building I could find. Like I said, not advisable. Later in the game, when you are armed with firecrackers and UV flares, it makes it a little easier to navigate through the dark, but I still don't dare.

I could spend forever talking about how much of a pleasant surprise that Dying Light has been, but the best way to get an idea of it is to grab a copy and tuck in yourself. The stunning visuals, ridiculous weaponry, increasingly entertaining combat and sheer panic all combined work incredibly well, and I've thoroughly enjoyed playing it through and I can't wait to get stuck into the DLC. A must have for all zombie fans and adventurers alike, Dying Light is a game well worth your time.



About International women’s day 

International Women's Day (March 8) is a global day celebrating the social, economic, cultural and political achievements of women. The day also marks a call to action for accelerating gender parity.

International Women's Day (IWD) has been observed since in the early 1900's - a time of great expansion and turbulence in the industrialised world that saw booming population growth and the rise of radical ideologies. Find out more here

Source: http://www.internationalwomensday.com/About


Edited On 08 Mar, 2016

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