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Titanfall 2 to make use of Multiplay Game Services to protect against downtime

EA And Respawn Entertainment have revealed that Titanfall 2 will make use of Multiplay Game Services, an auto-scaling hybrid-cloud technology, to protect against server downtime.

"The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works," commented Jon Shiring, lead programmer for Respawn Entertainment. "We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.

"We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players."

Titanfall 2 launches October 28 on PS4, Xbox One and PC.


Watch the latest video below explaining how the servers will work.

Edited On 28 Jul, 2016

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