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EA Worldwide Studios brings together EA's 'top creative talent'

EA has formed EA Worldwide Studios, which will house its console, PC and mobile teams all under one organisation, CEO Andrew Wilson has announced.

"The world is changing around us – games are now a part of the lives of nearly three billion people, while a convergence of technologies is opening up even more ways to play. Now more than ever we have a responsibility to put our Players First," says Wilson. "We have already made a number of important changes over the past year that have helped reshape marketing and publishing, and launch new initiatives in competitive gaming. Today, we are announcing additional updates to our organisational structure that are designed to strengthen our studios and technology platform."

Here's what this means to EA:

- The formation of EA Worldwide Studios. At a time when players are engaged in games across more devices, the tenets of making great HD and mobile experiences are converging. Our ability to blend our strengths to deliver amazing games across genres, geographies and platforms, in a networked environment, is central to our future success. EA Worldwide Studios will bring together our top creative talent in all of our great studios to work on EA’s powerful brand portfolio and new IP. EA Mobile and Maxis will join this central studios organisation led by Patrick Söderlund. Samantha Ryan, who will now report to Patrick, will continue to lead our Mobile and Maxis teams. Sam will also take on leadership of BioWare, where her love for RPGs and experience with open-world adventure games is an outstanding fit to work with Aaryn Flynn and his great team.

- The Frostbite team joins our Technology organisation. Our drive to power everything we do at EA with world-class technology has never been stronger. Players expect innovative, stable and secure experiences, and the strong combination of our Frostbite engine and our digital platform will make this possible. As a result, our central Frostbite Engine team will move to the CTO group led by Ken Moss.

We doubt this will have much of an effect on gamers to begin with, but perhaps with teams all working closer together it can only be a good thing.

Edited On 14 Sep, 2016

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