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RIGS Review

RIGS is one of the most touted PlayStation VR launch titles and one of the most polished too. Taking the guise of a three-on-three mech sports and shooter that takes place in a variety of arenas, this one is colourful and so fast that it’ll have your head spinning.

Now so far I haven’t really got on so well with fast paced FPS VR games and for me RIGS was no exception. It all started out so well, as the game teaches you how to use your head to move your weapons towards the targets, allowing you to fire in the same direction using the trigger buttons. But it’s when the game unlocks movement, having the mech move in the direction you move your head (or the right stick if you like) that it all became a much for my stomach. Things didn’t get much better when I headed into the arena, where the aim was to run around collecting pick ups and shooting at targets and despite my best efforts to bed myself in, the motion sickness has so far failed to subside totally when playing RIGS, although I think I’ll get there eventually as every play seems to be that little bit easier. Of course this will not be the case for everyone, however it is a very fast paced game, so just be warned about that.

On the bright side, I did manage to play in 15-30 minute spells every time I did play and it’s fair to say that it does seem like a very well designed game. The graphics are especially impressive, with bright colours everywhere and mechs so large and detailed that you can help but turn your head to take in every detail.

Allying yourself to a team, you’ll see sponsors plastered all over your mech and the arenas too. When the action starts you’ll take part in one of three game modes: Team Deathmatch; Endzone, in which you must transport a ball through the opponents goal; and Powerslam, where you power up your mech by taking down opponents or by collecting orbs, before guiding your mech through a hoop at the centre of the map. It’s all about attack, defence and speed, oh so much speed - but like I say, you’ll likely get used to that after a while.

That’s about it for the gameplay. It’s fairly thin pickings as far as the depth of action and game modes are concerned. Still, at least there is a decent choice when it comes to the mechs. Some, like Mirages are great for reaching heights, while you also have the sneaky Hunters and Sentinels that can hover in the air. The unique classes also bring some abilities, Vampires for instance, regain health after each kill, Engineers can heal allies and disrupt enemy radar and Carapaces carry a shield to prevent unseen melee attacks. These Classes at least offer some variety outside of the arena.

Any weapons you have access to are determined by both the mech your are using and your class. This means that things will be really mixed up depending on which class your mech is married with. Obviously this makes the overall experience even more unique, depending on how you choose to play, although in order to get the best weapons you will need to unlock all the gear by competing in matches both offline and online and earning the cash you need.

Combat itself is fun. Obviously you use the DualShock 4 to move and as previously mentioned, you can either turn using your head or the right stick. You’ll shoot using the trigger and you can perform melee takedowns by clicking the right stick to speed and smash into the enemy. Melee doesn’t always work to take the enemy out, but it is pretty devastating when it does.

RIGS does have some lengthy load times, with matchmaking having you sitting around a little longer than you would probably like. The opening tutorial also lasted a bit long for my liking, however you don’t seem to have a choice to skip it, so that’s something you’re going to have to put up with.

Overall, RIGS seems like a pretty decent multiplayer shooter and once you get used to its speed and disorientating nature, you’ll probably start to love the fast paced action a lot. I think it’ll take me a little while yet to get use to it, but once I do I reckon it’ll be one of my favourite launch titles so far.

Words by Joe Anderson
Twitter: @_wotta | PSN/XBLA : wotta

(Version Tested: PlayStation VR)


+ Great graphics
+ Fun gameplay
+ Interesting concept


- Takes a while to get used to
- More game modes would be nice

Edited On 16 Oct, 2016

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