THOR is currently gracing the cinemas, earning high praise from everyone who has paid for a ticket to see it on the silver screen. Given this movie was bound to be successful, SEGA decided that a game of the same name, albeit with the subtitle God of Thunder, would be a good idea, and although most movie-based games are generally those you will find in the bargain bin a few weeks later, this has not stopped SEGA from trying.
THOR: God of Thunder isn’t based on the story of the movie, instead taking place before it and leaning heavily on Norse Mythology. What this means is that you often meet characters from Asgard such as Sif, Odin and Loki as travel through the ancient locations and go about saving Asgard from the invading enemy.
You do of course get to wield the iconic Mjölnir, THOR’s legendary hammer, which allows you to control the elemental storm powers of lightning, thunder and wind, while also pulling off combos and earning new powers along the way. The combat is most definitely God of Thunder’s strong point. As with similar style games, such as God of War, from the off you will find yourself placed straight into the action, with simple to follow instructions telling you how to pull off each combo. THOR certainly has plenty of attacks to unleash on the enemy, which gives a great variety when you are taking them on. Other than the satisfaction you get from smashing enemies brains in, you will also earn Valor points each time you defeat them, this in turn allows you to upgrade Thor’s hammer and make it even more powerful.
As mentioned, THOR controls the various elements through his hammer which you can switch between throughout the game. Having the ability to switch between the elements means you access to a large range of attacks, which are needed depending on the situation you find yourself in. One of the main moves for taking on larger enemies is the grapple attack. When the enemy glows you can grapple onto them and from there you will be met with button pressing quick time events. The difference with the quick time events in God of Thunder is that you can choose which part of the enemy you wish to go for first and although you are still going to take them eventually it’s still nice to have the choice.
While the combat is by far the best part of the game, it’s not without its flaws. Sometimes when blocking for example, it just doesn’t work. Another issue is that you can’t lock onto the enemy which means half the time when you go to hit them you end up missing completely. Of course if you buy this game you will also need to be aware that it can become a bit repetitive, sure there is plenty of variety in the attacks, but it can become quite tedious really.
The first thing that struck me about THOR: God of Thunder was the lack of polish; typical for a movie based game really, which seem to be rushed out the door in order to be on sale alongside the release of the movie. The looks aren’t the only problem though, thanks to the camera you find yourself stuck in scenery and generally frustrated as it spins around the action taking up the wrong angle, leaving you disorientated and with no idea of what is actually happening. There are also plenty of glitches and problems with the framerate to content with. There is one saving grace in the presentation department, in that occasionally a little window will pop up showing you action from elsewhere in the game, however that hardly makes up for the large list of flaws elsewhere.
THOR God of Thunder has no Xbox Live or PSN functionality, so as far as longevity is concerned, once you have finished this title, chances are you will never go back to it again.
There is no doubt in terms of presentation and functionality THOR God of Thunder could have been a lot better. The game does have some redeeming features as mentioned above, but whether these are enough to make you want to buy the game will be down to individual taste.
You can order THOR: God of Thunder from Shopto here (PS3), here (Xbox 360), here (Wii) and here (DS).