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Steampunk? Time Travel? 16 Bit? Bring It On!

Radiant HistoriaTake a dash of Shadow Hearts; add a shot of Disgaea; throw in a smidgeon of Day of The Tentacle and wrap up in mahogany and brass. What have you got? Something pretty damn awesome, if you ask me, and Radiant Historia might just be that pretty damn awesome thingy.

Some of you may have never heard of the above games, in which case shaaaaaaame! Turn based RPGs are cool, always have been, always will be (you don’t get super max out combos in real time, do you?); steampunk is absurdly cool; time travel is beyond cool – all the cool people do it (well, everyone does it… if you think about it), so when a game takes all three AND throws back to the golden 16-bit age of gaming (things really were better back then – I kid you not. Just track down a copy of Dungeon Master on the Amiga and tell me otherwise) you know you’re in for some serious nostalgic handheld action. Sigh. I’m just going to throw you the facts and get all dewey eyed…

In the midst of an unending war for dominance between two super-powers, Special Intelligence Agent Stocke is assigned to a routine escort mission that goes horribly awry.  However, wielding a mysterious book called the White Chronicle, Stocke discovers a way to travel to the intersection of time itself: Historia.  With this power in his hands, he must travel back and forth through key events and an entirely alternate timeline to right the world’s ill-fated course.  The lives of his companions, the fate of nations, and the resolution of an impending disaster that now threatens the land all depend on Stocke’s ability to discern the one “true” history.

Key Features

* Restore the True History-With the power of the White Chronicle, the crossroads of time is yours to traverse.  Jump back and forth across various turning points in history in order to save your world from destruction. * Your Choices Matter-Difficult decisions face you at every turn.  Who will you side with?  Who will you choose to help?  Your choices progress the story and bring you to drastically different ends. Return to previous choices to initiate changes whose effects ripple throughout the timelines. * Push Your Foes Around-Use the turn order and your special ability to manipulate the positions of enemies on the field to set up combination attacks and gain the upper hand.

I want this. I want this a lot…


Edited On 24 Nov, 2010

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